Ta: Kingdoms Spring
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Re: Ta: Kingdoms Spring
http://spring.clan-sy.com/wiki/TA2Spring
That's all I can give you, and I hope it works becaus it's made for ta, and if you really want this, you'll have to do the rest of it yourself.
That's all I can give you, and I hope it works becaus it's made for ta, and if you really want this, you'll have to do the rest of it yourself.
Re: Ta: Kingdoms Spring
You can already use TAK scripts AFAIK. There are some get constants that aren't implemented because they have no meaning in Spring (e.g. "ON_ROAD" makes no sense as there are no roads).
Re: Ta: Kingdoms Spring
The development forum is for engine development. Please stop coming here begging for someone to port ta:k for you.
Re: Ta: Kingdoms Spring
Sorry about bringing a dead horse back to life, but I'm going to work on porting TA:K to Spring...
I'm working on everything, models, scripts, even TAK maps...
I'm working on everything, models, scripts, even TAK maps...
Re: Ta: Kingdoms Spring
Check if the movetype you're on gives you >1 speed?KDR_11k wrote:You can already use TAK scripts AFAIK. There are some get constants that aren't implemented because they have no meaning in Spring (e.g. "ON_ROAD" makes no sense as there are no roads).
Re: Ta: Kingdoms Spring
Dunno, I have no idea what ON_ROAD was used for.lurker wrote:Check if the movetype you're on gives you >1 speed?KDR_11k wrote:You can already use TAK scripts AFAIK. There are some get constants that aren't implemented because they have no meaning in Spring (e.g. "ON_ROAD" makes no sense as there are no roads).
Re: Ta: Kingdoms Spring
In TAK, it really made a big difference in the story, but whenever a unit hit a road or trail on the map, there speed would increase. It's just one of the many differences b/t TAK's coding and TA's.
Re: Ta: Kingdoms Spring
Have you seen the spring maps with proper roads? Units just love to use them.
Re: Ta: Kingdoms Spring
When I get around to it, I'm going to make plenty of maps with roads. I'm going to try and re-create the old TAK maps.
Here's what the mod looks like so far:

jk, although one day, I hope it may look somewhat like this. But for now, I'll stick with doing what must b done in order to make it stable.
First off. I may have trouble with copyright laws as far as the units in-game go. I've tried to edit them to look presentable, but they just won't look, normal. I have thought about using custom units instead of the classic Aramon, Taros, Veruna, and Zhon. But I just don't wanna take any chances. What do you say?
Here's what the mod looks like so far:

jk, although one day, I hope it may look somewhat like this. But for now, I'll stick with doing what must b done in order to make it stable.
First off. I may have trouble with copyright laws as far as the units in-game go. I've tried to edit them to look presentable, but they just won't look, normal. I have thought about using custom units instead of the classic Aramon, Taros, Veruna, and Zhon. But I just don't wanna take any chances. What do you say?
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Ta: Kingdoms Spring
I don't think you would ever get in trouble for using the TA:K ip, on the other hand you might as well make up a new story with new guys as ta:k was pretty generic.
Re: Ta: Kingdoms Spring
You're right... I thought about making a new story line.... I may start after my first stable release.
I used to make units for the old TA:K and I'm going to use them along with other cool 3rd party units to make the game a little interesting.
I used to make units for the old TA:K and I'm going to use them along with other cool 3rd party units to make the game a little interesting.
Re: Ta: Kingdoms Spring
Feel free to use my units from "the cursed":
http://home.arcor.de/juergen_bechmann/T ... 1_(3p).ufo
And here are some units for an elven race I never finished (it is just a small mini sub-race for Zhon so far):
http://home.arcor.de/juergen_bechmann/TAK/elves.ufo
It is all very old .3do stuff, but maybe it is of some use for you.
I really would love to see TAK running in Spring. Keep up the good work!
http://home.arcor.de/juergen_bechmann/T ... 1_(3p).ufo
And here are some units for an elven race I never finished (it is just a small mini sub-race for Zhon so far):
http://home.arcor.de/juergen_bechmann/TAK/elves.ufo
It is all very old .3do stuff, but maybe it is of some use for you.
I really would love to see TAK running in Spring. Keep up the good work!

Re: Ta: Kingdoms Spring
Awesome! I will definitely add these units. Do you want me to use any specific names for the elven mini race?
Re: Ta: Kingdoms Spring
Name them and do with them whatever you want.WredXIII wrote:Awesome! I will definitely add these units. Do you want me to use any specific names for the elven mini race?

Re: Ta: Kingdoms Spring
So after the undead race you're working on now there will be an elven race?
Re: Ta: Kingdoms Spring
What!? No!Hoi wrote:So after the undead race you're working on now there will be an elven race?
I did "the cursed" for TA:Kingdoms years ago. It is a fantasy themed undead race.
The race I am currently working on is something like "the cursed II" for Spring. It is a sci-fi themed undead race with the same name. So don't get confused.

Re: Ta: Kingdoms Spring
Hmm, I never played tak, I thought those 3do's were like the mod you're making now, but in 3do 
A fantasy elven race would be cool for your mod tough

A fantasy elven race would be cool for your mod tough

Re: Ta: Kingdoms Spring
Thanks Hoi! Until I rework all the old races models the Elven race may be the only race (it looks good azaremoth).
Re: Ta: Kingdoms Spring
I actually meant for azeremoth's mod, lol, but an s3o tak would be very cool too:)