Anyone still need Sharpmap?

Anyone still need Sharpmap?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Anyone still need Sharpmap?

Post by Buggi »

Anyone still need the map converter or has it been replaced? :shock:

;)

Just wondering.

-Buggi
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

If the map converter is something like sharpmap wich allow you to place easly feature...yes, indeed :)

(or a converter to 0.5x map to 0.6x? I don't think so)
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

YES,


One of the best utils for making maps. Looking forward
to its release ....
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

yes as a matter of fact I'm still using sharpmap as it will display the heightmap values to test the map in old versions of spring before compliing the final version in the new map format.

so a new version of sharpmap for the new map format would be great
any chance of getting a .smd generator in the new version?
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

an SMD creator is already on the way. Im still working on it, and its no where near completion, but it will be out soon.

http://spring.clan-sy.com/phpbb/viewtopic.php?t=2281

The current version is ALOT better than the one listed here, I just havnt gotten around to uploading a new one yet. I will also be making a basic frontend to help you compile a map, and mabey even compress it. But an interactive feature placer is NOT in the works, as it would simply be to hard. However, using mothers map converter, it is already possible to place features from a feature map (another picture like the metal map).
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Well I am working on something along those lines, although not as advanced yet. Heres a screenshot of the latest version...
Image
Currently the map compiler code isn't built in yet although I have been planning it. I'd be more than willing to work with you, except I don't do C#, C++ all the way baby!

/edit/Latest version here.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

That looks like a front end to the command prompt version. Which doesn't do anything for large files.

My program has the algorithms re-written to accomidate large files so it isn't an easy thing.

-Buggi
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

What we really need is a way to stitch together multiple bmps to make the map, because it's very difficult to make anything particularly large and still have the detail we want. I took a look at it and got utterly lost, and Mother tried to work on it....well, my best guess is that it ate him, because I haven't seen him since...
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Do you even look at your spelling before putting this stuff online? :P
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Yes, any spelling mistakes are there because I'm too much of a man to admit they were spelling mistakes. So they will stay, for aslong as I still draw breath.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Give me sharp map right now... :twisted:

...or i'll be forced to wait till you release it

:P

aGorm
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

A TA style tile system would be awesome, but I personally don't know how to split it up in neat little tiles that fit.

If I just knew how to work bryce I could do that.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

I'm only one guy working in spare time...

Don't expect miracles :)
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Buggi wrote:I'm only one guy working in spare time...

Don't expect miracles :)
Aww... we could atleast except some water into wine...
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