S:1944: German outpost

S:1944: German outpost

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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

S:1944: German outpost

Post by panzeriv2 »

No GUI
Alpine Way v.3
Spring: 1944 Lite Beta v0.21
Attachments
screen001.jpg
(212.37 KiB) Downloaded 49 times
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

S:1944: Russian advance

Post by panzeriv2 »

No GUI
Alpine Way v.3
Spring: 1944 Lite Beta v0.21
Attachments
screen012.jpg
(191.63 KiB) Downloaded 38 times
Last edited by panzeriv2 on 06 Dec 2008, 04:06, edited 1 time in total.
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

S:1944: Past a corpse

Post by panzeriv2 »

No GUI
Alpine Way v.3
Spring: 1944 Lite Beta v0.21
Attachments
screen027.jpg
(186.42 KiB) Downloaded 44 times
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: S:1944: German outpost

Post by Warlord Zsinj »

panzer, can you turn shadows on?

I think it's pretty important for advertising shots that shadows are turned on so that we can show off Spring at it's best...
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: S:1944: German outpost

Post by panzeriv2 »

On Alpine way, if you turn shadows on you can't see it.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: S:1944: German outpost

Post by Hoi »

also, do you have reflectivity on? I'm not sure if you do, everything just looks a bit non-reflective.
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: S:1944: German outpost

Post by panzeriv2 »

When, I ask, have you seen such quality in Russian products? :P
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