Planetwars - Page 2

Planetwars

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Planetwars

Post by lurker »

Not yet; there are still plenty of missing basic features at this point.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Planetwars

Post by Otherside »

Pxtl wrote:
Tribulex wrote:What is planet wars
In short? Boneyards Galactic War for Complete Annihilation.

question: is Planetwars open-source such that, if I wanted, I could roll myself a different metagame?

its closed source made specifically for CA and i dont think quant/licho want other mods/games to use it. Not really selfish seeign as its alot of work and the main reason it was made was to promote CA
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Planetwars

Post by Hoi »

LOLIMOD MUST STEAL IT!
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Planetwars

Post by SwiftSpear »

Otherside wrote:Not really selfish seeign as its alot of work and the main reason it was made was to promote CA
Spring's alot of work. Doesn't mean it shouldn't be open.

I'm not going to complain too much, CA has done alot of good things for the spring community, but my stance remains, if you want to be seen as selfless here you don't build closed source projects.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: Planetwars

Post by Peet »

No, you make them open sauce and complain when people use the contents.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Planetwars

Post by lurker »

It may be selfish, but when people know about BA chickens but not that CA has core chickens something is wrong.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: Planetwars

Post by SwiftSpear »

core chickens? do they build Goliath and sumos or something?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Planetwars

Post by Pressure Line »

Chickens is integrated into CA. No extra files to download.
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Planetwars

Post by Teutooni »

Hey, that looks intresting. How do I sign up?
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Planetwars

Post by thesleepless »

Teutooni wrote:Hey, that looks intresting. How do I sign up?
+1

doesn't seem to be any indictation of how to register... is it closed beta? if so, maybe have something to say that so ppl don't spend so much time trying to find the register button ^^
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Planetwars

Post by lurker »

When you join the autohost it tells you how.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Planetwars

Post by thesleepless »

thanks!

although when the game started it started without me =(
maybe next time.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Planetwars

Post by Acidd_UK »

You can join the planetwars autohost even when a game is in progress in order to register.

So, buying upgrades. The idea was suggested last night that when those bought units are destroyed, then they are destroyed permanently... how do you think this would affect balance?

So far, it seems that the early game is badly affected, especially on small maps, by the heavier units (fido, zeus etc), air units (especially trans) but not so much by scouting and really light units. Is this just a warming up period where people need to learn to adapt to the new features and maybe play a more defensive early game? Do we need to know in advance what an enemy has to start with?

I for one welcome our new Baaaau overlord. Also, good job to arm for pulling a load of planets back last night :-)
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Planetwars

Post by Teutooni »

Acidd_UK wrote:The idea was suggested last night that when those bought units are destroyed, then they are destroyed permanently...
Sounds good. You could also heavily restrict available units to only few deemed "balanced" enough. Maybe restrict buildings to t1?

Also, please add functionality to remove (sell?) purchased upgrades asap.
YHCIR
Posts: 190
Joined: 12 Aug 2006, 23:06

Re: Planetwars

Post by YHCIR »

Teutooni wrote:
Acidd_UK wrote: Also, please add functionality to remove (sell?) purchased upgrades asap.
This will only make it even more unbalanced than it already is.
When attacking, put all points into mobile units, when defending put all points into labs.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Planetwars

Post by lurker »

Right now upgrades are stupidly OP. The best option right now is probably to make mobiles one-use and buildings destroyable.
http://planet-wars.eu:8080/trac/wiki/Revision2Draft
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Re: Planetwars

Post by quantum »

Peet wrote:No, you make them open sauce and complain when people use the contents.
Machiosabre wrote:someone has a problem?
quantum wrote:Not the authors.
The scripts are GPL, the artwork is public domain. There are no other conditions. This means BA can use chickens as legitimately as CA.
link
SwiftSpear wrote: I'm not going to complain too much, CA has done alot of good things for the spring community, but my stance remains, if you want to be seen as selfless here you don't build closed source projects.
I'm not claiming we're selfless. Giving our work away creates a lot of drama and resentment, it's tiring and just not worth it anymore. Especially when it makes it harder to start games and finally enjoy what we worked on. Individual modders can talk with us when planet wars is stable, but the project won't be open source, for now.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Planetwars

Post by tombom »

lurker wrote:No. We must shield from BA.
if you're serious, that's astonishingly pathetic
Giving our work away creates a lot of drama and resentment, it's tiring and just not worth it anymore.
only from totally moronic people

sad
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: Planetwars

Post by ralphie »

yeah how dare the CA team not want their content / uniqueness whored out to BA :shock:
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Planetwars

Post by Pxtl »

Different mods compete for players - that's reality. BA is the only one that CA developers want people to play against. These features are added to attract players.

If CA had a real, solid player-base the way BA does, I'm sure the CA devs would happily open-source their products so that they could be incorporated into other mods, including BA. However, CA does not. They do the work, but don't have enough players to even get to play the results, while BA players get to do it all the time. That has to be incredibly frustrating.

There are probably more games of BA+Chickens than CA Chicken games. That's gotta sting.

Which is sad, because, even if CA might lack the depth of BA at high level play (I really can't say, since I'm not really a high-level player) it is, imho, much more fun.
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