"UPDATED"A possible remake of "The Pass" - Page 2

"UPDATED"A possible remake of "The Pass"

Discuss maps & map creation - from concept to execution to the ever elusive release.

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mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I just updated the screenshots with the latest version, I increased the height of the mountains and widened the pass which is now nearly three times as wide, and made a new terrain type map to account for the wider pass, thanks for the ideas everyone :-) If I get time will upload it tonight. :|
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Absolutely gorgeous. I'd say this is one of the best maps available for Spring thus far.

It combines an Old TA Classic, with excellent and pre-concieved gameplay, with a visually fantastic, and highly realistic map design.

*two thumbs up*
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Muff is humbled, and thanks you. :-)
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Not to be nit-picking or anything, but a dead straight mountain range that has a strangley uniform FLAT pass through it is hardly natural. But it looks absolutley great, and, if the aformentioned mountain range WAS naturaly possible, thats exactly how I would expect it to look. Nice work!
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Man, that looks like a real faithful reproduction, ofcourse with rendered goodness and high moutains :D

Can't wait to try it :)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Maelstrom, it looks like a natural mountain range that has had a a pass dug out of it :P

Or perhaps a meandering river cut its way through the range. A river of ACID. ;)
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

actually that would be a cool alternative version for the map... make it a river goind from left-> right (deep enough to allow heavy ships to pass.

Spring has far to few good naval maps...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Yes, it should be wider though for that, perhaps one that's a small flat area for starting positions on a map thats just too rougth to navigate, with lots of small bays and rivers winding through, making it pretty much sea ro air only.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

looks good!

The pass was so smallish strange played map.

Will test it asap.

I would like to recall that old map just like it was, not bc i feel nostalgia about it, but bc i really want to feel how does Spring open your possibilities, and nothing better than a straigth comparition. Thus, could you provide aswell a direct port? (or kinda, something that is more like the original).
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

looks nice

I'm doing the same with Ror Shock (4 Big islands and 1 small island with commander statue on it) I'm rendering 4 8192x8192 textures with terragen but that other app http://users.tpg.com.au/blakest2/l3dt/index.htm looks better i'll try it out tonight.
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