Mod and Map Dev programs - The best?
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Mod and Map Dev programs - The best?
I wanted to start a thread to list some good dev programs for Linux.
Once SM3 is done, the Gimp should work great for maps, but till then, has anyone tried MapConv under wine? And how about making a Python mapConv program?
About modding, Wings3D and Blender are fairly good modelers, but texturing and 3DOing might need some help. Anyone have some first-hand experiance at this?
Once SM3 is done, the Gimp should work great for maps, but till then, has anyone tried MapConv under wine? And how about making a Python mapConv program?
About modding, Wings3D and Blender are fairly good modelers, but texturing and 3DOing might need some help. Anyone have some first-hand experiance at this?
There is no makefile, but all of upsprings dependencies are portable (FLTK 2.0 (i use svn versions), glew, devil, lib3ds, zlib).
There are probably quite some problems with compiler differences though, and FileSearch.cpp probably needs adjustments, but its almost portable for someone who knows C++..
There are probably quite some problems with compiler differences though, and FileSearch.cpp probably needs adjustments, but its almost portable for someone who knows C++..
Nice
Fl_File_Chooser.H is in FLTK itself: fltk/compat/FL
For the file search stuff, it might be useful to look at springs FindFiles and remove the boost stuff out of it: rts/System/Platform/Linux/UnixFileSystemHandler.cpp ...
I uploaded it to spring svn: spring/tools/Upspring. So if you change anything you can make patches...
Fl_File_Chooser.H is in FLTK itself: fltk/compat/FL
For the file search stuff, it might be useful to look at springs FindFiles and remove the boost stuff out of it: rts/System/Platform/Linux/UnixFileSystemHandler.cpp ...
I uploaded it to spring svn: spring/tools/Upspring. So if you change anything you can make patches...
- BrainDamage
- Lobby Developer
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- Joined: 25 Sep 2006, 13:56
UpSpring requires FLTK1 (I picked the most recent non-dev version, 1.1.7) as well as FLTK2, but if you download both and park their sources in the respective empty directories you shouldn't have a problem. Just move the libs (fltk*.a for FLTK1 and fltk2*.a for FLTK2) to /usr/local/lib/ or some other default location after compiling them, since my build-script isn't smart enough to look elsewhere.
(Also don't forget about lib3ds...)
(Also don't forget about lib3ds...)
Last edited by Kloot on 16 Dec 2007, 18:39, edited 1 time in total.
Re: Mod and Map Dev programs - The best?
Ahm, could someone re-up the linux source for Upspring? 
