12x12 size. there's piles of M, in BA the basic mexes give 1.9, wind is decent at 5-20. the ground is very hard, 200 hardness
the map is suitable for team games (i would say 5v5 is optimal, but some may find it cramped) as well as FFA (corners work for a 4 way, as well as 8 boxes around the outside for an 8 way)
here's the maplink :
http://spring.jobjol.nl/show_file.php?id=1575
and the minimap :

and some screens :

commander making a base

i'm the king of the world

the map is filled with spiked rocks that interfere with LOS and allow you to porc a bit more effectively to make a base. my testers, on initally peeking at the map, decided it was probably going to be a porcfest, but it turned out that the rocks blocked line of sight so effectively that raiding actually seemed more potent on this map than on a more conventional, "open" map. the generally short LOS in this map makes kbots viable, and there are a few "secret" areas that only kbots can climb up into.
now, this IS the alpha version of the map, the first release, so there are bound to be problems. here's a list of things i'd like to improve, constructive criticism is defenitely welcomed.
-i've noticed that 4 mex decals don't actually have any metal beneath them, this will be fixed
-the metal spots are very small, it may be difficult to see them on a metalmap view, this will likely be changed.
-start positions are not set, so use boxes (i'd love some input as to where they should be placed)
-metal spot decals looked a LOT nicer in the image editor

-the SMD file (ugh) i have no idea what i'm doing, the climate i'm using was thieved from folsom dam; there is no custom skybox, and the colors of the fog and sky and such do not match the map. could someone give me an idea of how i could improve the SMD, or recommend a nice skybox for me? (i was thinking something starry)
-water level is too high, big craters fill with puddles.
-how was my design? does it fail?
i'd love some input and criticism, or even if you liked the map just let me know and i'll continue along the same vien of map creation... leave me something though because i'm going to be changing this map for a re-release anyway.
map was created using macromedia fireworks and springmapedit.