MechCommander 2 Art Assets. - Page 4

MechCommander 2 Art Assets.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: MechCommander 2 Art Assets.

Post by Pressure Line »

Microsoft EULA wrote:3. Conditions and Limitations
(A) Limitation on Commercial Distribution- Notwithstanding the rights granted in section 2(A) above, you are not granted any rights to commercially distribute any artwork from the software (├óÔé¼┼ôArt Assets├óÔé¼┬Ø) in any derivative work or otherwise. Microsoft grants you a limited, non-exclusive, worldwide, royalty-free copyright license to use, reproduce and distribute the Art Assets on a non-commercial basis only.
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Pressure Line
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Re: MechCommander 2 Art Assets.

Post by Pressure Line »

Second lot is ready, follow the link for details and downloads for the MechCommander 2 Industrial Pack.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: MechCommander 2 Art Assets.

Post by bobthedinosaur »

oh crap! well wheres the mc2 spring mod?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: MechCommander 2 Art Assets.

Post by Saktoth »

AF wrote:I would suggest going to the infinity universe forums and inquiring about their models. They have a vast array of community contributed models for their cityscapes.
God, if we could get any of their models for a space mod or whatever, it'd be so great.

I was hanging around their forum some time ago, and they rejected a BUCKETLOAD of really nice looking models and modellers for not fitting the style, or whatever. I was aghast. How many projects could use those models?

If we could just get their rejects and leftovers we could make an amazing looking space mod.

I wouldnt know how to broach the subject though. 'Hey, can we have your rejects?'
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: MechCommander 2 Art Assets.

Post by KaiserJ »

dude some of those look so awesome, can't wait to plonk them into a map
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Pressure Line
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Re: MechCommander 2 Art Assets.

Post by Pressure Line »

i need to re-release the city pack, fix uvs and add 3 new buildings in
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: MechCommander 2 Art Assets.

Post by Pressure Line »

Rereleased the City Block Pack, now includes 3x 6 story buildings, i also adjusted the UV's so they would work in spring :)

Follow the link for details and downloads for the MechCommander2 City Block Pack v2.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: MechCommander 2 Art Assets.

Post by smoth »

hey, thanks for using the thread! I was thinking that was a failed effort! with the buildings in that thread, the mappers, have buildings, rocks trees, no excuses :O
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: MechCommander 2 Art Assets.

Post by Pressure Line »

smoth wrote:hey, thanks for using the thread! I was thinking that was a failed effort! with the buildings in that thread, the mappers, have buildings, rocks trees, no excuses :O
kekeke thats what the thread is for :)
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