Wings->3do conversion problems

Wings->3do conversion problems

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Fritokane
Posts: 40
Joined: 27 Sep 2005, 16:06

Wings->3do conversion problems

Post by Fritokane »

I'm, at the moment, trying to mess around with the existing mod of Final Frontier to add another unit to the ARM side. I understand a bit of .cob scripting, and all I needed was a rudimentary model.

Now, I'm not an artist or anything, and this was my first model. It lacks any sort of real detail or style, much less a texture. It uses 3 primitive objects.

ImageThe spacecraft as shown in Wings

It fits the bill. There's also a turret and barrel, but those are simple and without any real consequence.

From there, I tried to import the exported .obj file into 3do Builder+, leaving me with...
Image
Oops.

Does anyone know what's causing this problem?
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I think you have exported a bunch of objects that have a certain orientation and position in wings 3d, and this information is not used in 3DO builder.
Have you used "Export" or "Export Selected" for every single object? That might also make a difference.
You might want to try putting all your primitives together with "Combine" and then using Export Selected on it.
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Fritokane
Posts: 40
Joined: 27 Sep 2005, 16:06

Post by Fritokane »

Combining primitives might do the trick. Thank you.

edit: Yeah, it worked.
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