Request: Automobiles.

Request: Automobiles.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Request: Automobiles.

Post by Argh »

I'd like some low-poly automobiles for World Builder, if anybody has time and feels like giving it a go. Preferably with wheels that can be rotated, but I'll take static props, too. Polycount needs to be under 700 tris, aim for 300 or less, if you can.

I'd like at least 3-4 cars, vaguely futuristic without being Flash Gordon-esque, and a couple of trucks. Hover vehicles and practical-looking designs that are a little more specialized (fire trucks, police, construction machinery, etc.) etc. are all just fine, use your imaginations. But I really just need some basic cars for a start- nothing really glamourous, but one of those things where I thought people might have some fun. I'm doing the boring crap, like utility poles, signs, etc. tonight- I might do an animated stoplight, that could be cool.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Re: Request: Automobiles.

Post by Dragon45 »

i'd recommend a honda or toyota or other non-american car maker; the big 3 is going to be fucked either way pretty soon

you could get a great deal from your local honda dealership for a midsize sedan if you really wanted, not sure if they've rolled out their hover vehicles '08 line yet tho
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Request: Automobiles.

Post by FLOZi »

Smoth has some iirc you may wish to talk to him.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Request: Automobiles.

Post by Argh »

Okie doke. Forgot he made all of that crazy stuff for that one thing, too, I'll ask him if some of it could be made available.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Request: Automobiles.

Post by rattle »

I suggest Ford Mustangs because they're fucking awesome.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Request: Automobiles.

Post by bobthedinosaur »

rattle wrote:I suggest Ford Mustangs because they're fucking awesome.
-1
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Request: Automobiles.

Post by smoth »

http://cs.selu.edu/~ssmith/FORUM/viewto ... f=10&t=863
If you guys are talking about these, yeah I have them just sitting around, I doubt argh would have any issue using them the uvs would be really easy to adjust also.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Request: Automobiles.

Post by bobthedinosaur »

i made some for fun, but smoths have a nice texture. and i cant texture worth...

Image
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cars.jpg
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request: Automobiles.

Post by smoth »

I cannot find the fucking model file. The cars are part of the federation machinist building so they are there but stuff like the lemo I would have to kitbash again.

anyway, I looked for hours. I may have lost the cars file with I lost my old mapping dir. So what I will have to do is post the base cars with a few kitbashes tomorrow. will you be able to manage with that argh?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Request: Automobiles.

Post by Argh »

Terribly sorry to hear about that, Smoth, I did not mean to cause an unhappy quest! I'll happily take whatever you've got.

And Bob, make those meshes available and I'll get them unwrapped, it's really not a problem at all, for stuff that simple, it'll take maybe 30 minutes per. Then anybody who feels like doing paint-up can do that.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Request: Automobiles.

Post by bobthedinosaur »

here you go, in obj format with some unwraped uv. if you dont like the uv do what ever with it.
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3 vehs.7z
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Request: Automobiles.

Post by rattle »

Futuristic cars... a Mustang is fine too.

ImageImage
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Request: Automobiles.

Post by Forboding Angel »

@rattle
Those look really nice, but tbh I think you could get by a little nice with 8 sides, but meh. They do look really neat.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Request: Automobiles.

Post by rattle »

It's fine, you won't notice this much anyway. 192 faces as it is now, 240 with 8 sided wheels, and I think for a feature for the former is more important. Will finish it over the next few days going for a scifi or Mad Max kind of look.

The Highwayman from the Fallout series is also an interesting motive.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: Request: Automobiles.

Post by Masure »

rattle wrote:Futuristic cars... a Mustang is fine too.

ImageImage
Give us DMC Delorean !
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Request: Automobiles.

Post by lurker »

5 sided wheels might look a better with a flat side up and a point hidden against the ground, other than that it looks very nice.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Request: Automobiles.

Post by Hoi »

Go 6 sided :P
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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Request: Automobiles.

Post by MDV »

Russian "Kopeyka":
Image
A lot of this:
Image
:)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Request: Automobiles.

Post by KDR_11k »

There are pretty tiny details on those for something that would be really tiny.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Request: Automobiles.

Post by Snipawolf »

With all those little bevels and the car is a box?
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