performance issue

performance issue

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bishop155
Posts: 7
Joined: 19 Nov 2008, 22:11

performance issue

Post by bishop155 »

When i start playing the game, it runs fine (100-150 fps), but once the map gets abit populated my fps drops down to around 20. What could be causeing this problem

specs:

ATI 3870 grapics card
amd 2.3Ghz quad (yes i've set it to only use one core).
4 GB ddr 2 ram.

I've set all the settings to low, and i still only get around 20 fps, why is it so low?
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Yuri
Posts: 137
Joined: 21 Jul 2008, 14:46

Re: performance issue

Post by Yuri »

how many units do you consider as populated ? 100, 500, 1000 ?
btw 2.3GHz Agena is not very suitable gamming cpu xD /even a 2.1GHz Conroe can beat Agena here/
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: performance issue

Post by Acidd_UK »

I found shadows can cripple my 8800gts. I think it;s to do with setting the shadow map size too high...
bishop155
Posts: 7
Joined: 19 Nov 2008, 22:11

Re: performance issue

Post by bishop155 »

1000 +
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: performance issue

Post by Otherside »

bishop155 wrote:1000 +
theres your problem :P

if your using shadows put the texture size to 2048 Moa will eat ur fps alot

also decals will eat alot of fps

and turn off grass it eats fps and is fugly
bishop155
Posts: 7
Joined: 19 Nov 2008, 22:11

Re: performance issue

Post by bishop155 »

as i mentioned befor, i've turned of all settings. now shadows nothing.

my guess is, as mentioned earlyer, its probably my cpu, since one of its cores is at 100% all the time.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: performance issue

Post by Acidd_UK »

What Lua widgets are you using? Maybe one of them is doing something silly?
bishop155
Posts: 7
Joined: 19 Nov 2008, 22:11

Re: performance issue

Post by bishop155 »

the defalt ones.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: performance issue

Post by Hoi »

Also make sure dynamic clouds is off.
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