
I thought i did a pretty good job >_>
*edit* smoth, check yo inbox
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j5mello wrote:milagro let one of the Battletech devs (of which Hoi is not) let you know about the model... though it will probably take work to get it into spring regardless of polycount.
Archangel of Death wrote:Currently development is pretty much at a standstill on most fronts.
While that is a good looking Catapult, a mech of that tonnage should have something like 1/50th to 1/30th that number of pollies. Spring could handle one or two of those at that polycount, but this is an RTS. Need a few more than that. Most of that detailing should be in the texture. I suspect there is some way you modelers have of turning awesome high poly models into better skins for low poly versions though.
theres always the catapult from MC2 (i found an .ase convertor for Blender ^_^) which has like 400 trisbobthedinosaur wrote:well... the model looks ripped off a cbt fan site once known as classic battle tech movies, however if it is a model by you then im sure a smaller low poly version wouldn't be too hard after seeing the monstrous detail on those. so if you are willing to bring something like that down abit we would gladly try to include it in. i dont think fps even use models of that quality yet, so other than making CBT fan films, we cant do much with it.
looks great tho.
actually, let GMN do it, he is far better than me ^_^Guessmyname wrote:*eye glints*
Did someone say... mech modelling? *fires up wings*