
New map "Water battle 3v3"
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- Posts: 823
- Joined: 21 Oct 2008, 02:54
New map "Water battle 3v3"
It's a simple water battle map nothing flashy.


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- Water battle 3v3.7z
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- Moderator
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Re: New map "Water battle 3v3"
Can you show us the metal map. Also those cliffs look steep, what can o up them?
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- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: New map "Water battle 3v3"
They can climb though, but not very fast. Also here you go:Google_Frog wrote:Can you show us the metal map. Also those cliffs look steep, what can o up them?

I add metal to the middle of the map to encourage players to rush towards the middle since the metal that you start with can only produce up to 8.2 I think?
Re: New map "Water battle 3v3"
could be very cool with a better texture and a better heightmap with little islands on the middle. 

Re: New map "Water battle 3v3"
Bathtub map please.
Re: New map "Water battle 3v3"
REVENGE
So, you would like to see a map like this with a little land around
the map with water in the middle. Also, would you like most of the
metal in a similar layout?
Bathtub map please.
So, you would like to see a map like this with a little land around
the map with water in the middle. Also, would you like most of the
metal in a similar layout?
Re: New map "Water battle 3v3"
No I want like. A bathtub. With working faucets. Kohler branded plx.genblood wrote:REVENGEBathtub map please.
So, you would like to see a map like this with a little land around
the map with water in the middle. Also, would you like most of the
metal in a similar layout?
EDIT: OK. Someone make me some faucet models (specular way up, silver colored), and I'll make a map where you can cap the faucets and raise the water level.
Re: New map "Water battle 3v3"
Super Mario, i know ur new at making maps but can you make a map thats about 8x8 with a plot of land at the top, and slowly fades into deeper waters, or 6x8, with land on the left side, land on the right side in a small map, so the player has an option to go sea or land to attack the player north or south.
itd be great because xta actually allows for buildings to be built in shallow areas when appropriate.
