As far as scripting, have fun.

I definitely wouldn't mind the visual quality in these units, especially if they had nice CEGs.
Moderator: Moderators
More like, "time-consuming in a major way". It's because of the stupid way that 3DO textures have to be labeled- if 3DO textures could have the same names as their actual names in the 3DO, it would be a million times easier and faster. It's just pure grunge-work as it currently stands, however. Terrible system, frankly, which is why when Fanger did new textures for E&E, he simply replaced old textures with the exact same names (er, at least as of the last time I paid any attention).possibly time-consuming
I looked at your last mod, and no, you're horrible at that too.Zoy64 wrote:But i am quite good with balancing
So you can't do anything.Zoy64 wrote:Well, i really dont know how to use Upspring, i find it confusing. Modeling and texturing have the same answer.
how so?zwzsg wrote:I looked at your last mod, and no, you're horrible at that too.Zoy64 wrote:But i am quite good with balancing
Noruas wrote:LOL
Noruas wrote:LOL
Noruas wrote:LOL
Noruas wrote:LOL
Noruas wrote:LOL
Noruas wrote:LOL
Noruas wrote:LOL
Noruas wrote:LOL
more or less, it would be pita to go and redo the textures for all models.Argh wrote:More like, "time-consuming in a major way". It's because of the stupid way that 3DO textures have to be labeled- if 3DO textures could have the same names as their actual names in the 3DO, it would be a million times easier and faster. It's just pure grunge-work as it currently stands, however. Terrible system, frankly, which is why when Fanger did new textures for E&E, he simply replaced old textures with the exact same names (er, at least as of the last time I paid any attention).possibly time-consuming
Zoy is t3h uber balancer, no?Gota wrote:Were there any attempts made to balance it?