New Map - Eye_Of_Horus !

New Map - Eye_Of_Horus !

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

New Map - Eye_Of_Horus !

Post by SirArtturi »

This is new map called Eye_Of_Horus

It was meant to be "scifi" mysterious planet, but ended up being just a desert :>

Whatsoever, more important is the gameplay... So please tell me your experiences and feelings about the map!

It is mixed vechile and kbot map with various chokepoints (tall hills and tiny craters)

The issue what ive been struggling is that how is it supposed to be played. I mean should it be north vs south (as the start positions are now defined) or north vs south? Is it suitable for FFA games ?

Download it from here :
http://spring.jobjol.nl/show_file.php?id=1561

Screenshots:

Image
Image

Image
Image

Image
Image

Image
Image

Image
Image

Image
Image
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New Map - Eye_Of_Horus !

Post by Forboding Angel »

Looks real spiffy, I like!
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: New Map - Eye_Of_Horus !

Post by REVENGE »

A modification of this could become a really nice replacement for Painted Desert Remake. Just make sure the choked areas are large and frequent enough for around 16 mini-bases.
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New Map - Eye_Of_Horus !

Post by SirArtturi »

So far best games have been 2v2. 1v1 is ok too but can get a bit challenging for economy. 3v3 - 4v4 games less played...
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: New Map - Eye_Of_Horus !

Post by Warlord Zsinj »

This map is quite nice for IW (only played it 1v1), but I do feel like it is very expansion heavy, and in turn becomes very resource heavy towards the end. Also, I like how you have tried to create an interesting situation with the middle, being resource heavy but divided from starting positions; but it seems to an extent the richness of each player's hinterlands, and the richness of the flanks somewhat dilute the need to take the middle. Taking the middle imposes risks that I don't think are rewarded accordingly in terms of relative resources compared to what's available elsewhere on the map (at less risk).
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New Map - Eye_Of_Horus !

Post by AF »

Impressive, itd be great fi you could make a slew fo different maps in this style so we have a nice set
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New Map - Eye_Of_Horus !

Post by SirArtturi »

Warlord Zsinj wrote:Taking the middle imposes risks that I don't think are rewarded accordingly in terms of relative resources compared to what's available elsewhere on the map (at less risk).
Yes I noticed same issue, which however seems to be problem only in 1v1 games, especially with comends... Going middle is risky because most of troop flow goes through it and there is bad radar coverage. (Dunno exactly whats the deal with IW)

In bigger game like 3v3 - 4v4 middle becomes actually compushing (bad or good thing? Can't say...) As also in bigger games role of kbots becomes more decisive when they can climb up the hills and reach the enemy base easiest.
AF wrote:Impressive, itd be great fi you could make a slew fo different maps in this style so we have a nice set
What Do you mean ? Should I make various maps with this theme (like texture) but different layouts and heightmaps ?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New Map - Eye_Of_Horus !

Post by AF »

Yes thats what I meant, maps from 'the same planet/climate'
User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: New Map - Eye_Of_Horus !

Post by Tribulexrenamed »

This is a VEHICLE MAP? Maybe on BA since vehicles >>> kbots.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New Map - Eye_Of_Horus !

Post by KaiserJ »

hmm, how did i miss this? i've enjoyed all of your maps that i've tried so far so i'll have to try this ASAP.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: New Map - Eye_Of_Horus !

Post by BaNa »

AF wrote:Yes thats what I meant, maps from 'the same planet/climate'
+1
i totally dig these visuals
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: New Map - Eye_Of_Horus !

Post by Cremuss »

BaNa wrote:
AF wrote:Yes thats what I meant, maps from 'the same planet/climate'
+1
i totally dig these visuals
+100000 =o
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Map - Eye_Of_Horus !

Post by smoth »

I liked the pictures, I hated all the puddles. That ruined the map for me.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New Map - Eye_Of_Horus !

Post by Gota »

Metal distribution is better imo than previous maps. It has a more chaotic feel to it.
Just like titan duel,that map has nice metal spots.
Not the old obvious 3 spots per player layout.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New Map - Eye_Of_Horus !

Post by Gota »

Maybe a map with many metal free spots?so youd have a few metal spots in certain specific areas but youll also have vast places which are metal free.
Post Reply

Return to “Map Releases”