wind min/max doesnt match ingame - Page 2

wind min/max doesnt match ingame

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: wind min/max doesnt match ingame

Post by TradeMark »

Tobi wrote:Ask modder to make windmill same as solar then apart from the model. Or just play a mod without windmills. Or just make solars.
solar? wtf. solar makes constantly same rate of energy... i dont want my windmills act like that.

why cant you just remove that stupid feature ? it has no real benefit, nobody barely even notices it, and its not even realistic when it tries to be realistic.
Tobi wrote:How many energy a windmill can produce is related to wind speed btw (in real life) :-)
YES!?!? thats what im saying.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: wind min/max doesnt match ingame

Post by lurker »

It's perfectly realistic to have output drop while it turns...
And as far as facing different directions, blame the mod-masters for using Cavedog cobs when units can be turned.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: wind min/max doesnt match ingame

Post by Acidd_UK »

lurker wrote:It's perfectly realistic to have output drop while it turns...
Not really a good argument. Say wind min/max is 20. If the wind speed/direction takes 40 mins to change from 20 east to 20 west, then the wind speed is beween 1 and 0 for 2 mins.

Maybe the map needs another prarameter for the speed at which wind direction changes take place, or the way in which they take place needs to be changed, to bound final speed to >= min.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: wind min/max doesnt match ingame

Post by TradeMark »

i dont care is it realistic or not, it has only annoying effect, thats all it does.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: wind min/max doesnt match ingame

Post by lurker »

But does the wind itself do that in spring? I had been under the impression the wind changed instantly but the windmills needed some time. Maybe not, considering the case of reversal...
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: wind min/max doesnt match ingame

Post by Pressure Line »

iirc the wind direction changes instantly, but the *animation* (which has no effect on the energy output of the windmill btw) takes some time.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: wind min/max doesnt match ingame

Post by TradeMark »

Then why ive seen my windmills +3.2 energy output on speedmetal for like 30 secs? the min and max are 30 in that map...
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: wind min/max doesnt match ingame

Post by lurker »

30 seconds? That sounds like a nasty bug then...
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: wind min/max doesnt match ingame

Post by Acidd_UK »

I've had this sory of bug before - my wind farm was producing nothing for at least 30 secs. Was on a 'normal' map too, so not just a speedmetal issue. Guess it's some weird engine bug.
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