tanelorn wrote:How about ppl like you stop flaming and dissing other posters and keep your posts to yourselves unless you have something constructive to add to the thread?
Um dude... lindir didn't flame you at all... Min3 did, definately, but lindir just disagreed with you and then defended his position.
XTA is a power and shift mod. Units act in paper rock scissor methods to counter certian defences and similarly certain defences are exeptionally strong against certian offencive patterns. The player who is most aware of his opponents stratigey has the greatest advantage.
Comparitively, UH pushes all players to get a wide range of forces with each respective unit nessicary to counter a certain point of your enemies counter offencives. Generic swarms of everything and effective battle micromanagement is trump in UH, where in XTA trump is whatever best plays on your opponents biggest weakness. Be it goli, kroggies, brawlies, or nukes.
I like both depending on the mood I'm in. I cerianly don't want XTA to shift toward the generic unit swarm model that UH has done so well with, because I feel that avoiding that model is precicely the flavor of XTA. XTA is a balance mod that touches on many of the trends set by starcraft style RTS balancing, where UH is totally different, and balances much more similarly to OTA.