Re-Release, Tombstone Desert

Re-Release, Tombstone Desert

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re-Release, Tombstone Desert

Post by GrOuNd_ZeRo »

http://www.fileuniverse.com/?p=showitem&ID=1496

I didn't add much more to it compared to the original.

But here it is...i'll add some screenshots later.
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Grounds only about half a meter above the water table, might want to fix that.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

ok will do...thanks for letting me know!
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

http://www.fileuniverse.com/?p=showitem&ID=1499

Here is an updated version.

-Fixed sea level.
-Fixed Typemap
-Increased Hardness on grassy terrain and rocky mountain.

Enjoy :)
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Great map!

Only start positions seems to be mixed a bit, #4's Y pos is 0, should be bottom.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

screens :D
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

i'll make some up to date screen shots showing off all the new features ;)
Justin Case
Posts: 68
Joined: 16 Sep 2004, 18:08

Post by Justin Case »

I wanna play this map ASAP but people are a bit slow when it comes to playing new maps. They seem to want to stick to metal heck and CPIA
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

not me.
this map is from the beginning one of three or so good maps, those were the days! :)
can't wait to try it :D
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Image

Image

Image

Here are some screenies, I'm impressed with the sun reflecting on the units, this atmospheric settings are actually by someone else who made sunset plains I believe.
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

:shock: that looks hot! :shock:
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

/me likes this map :D
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I've noticed some slight problems with the visible metal patches, hopefully it wont distract too much from gameplay.

Glad yas like it, it's my first Spring map, released before 0.5 I believe.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I updated the starting positions since they were a bit bugged, forgot a ; and 2 comms appear too close to each other lol...

Anyway it's fixed.

http://www.fileuniverse.com/?p=showitem&ID=1548

Enjoy :-)
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

That looks great, those lava metal patches have to be my fovourite TA feature, they look good on any tileset or texture.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Please give a new version of a map a different name... this is soooo confusing..!!!!
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

And invert the heightmap so in lines up. :P
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

oh no, it's still inverted?!

oh well, here I go again...
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

That reminds me I need an invert heightmap feature on my frontend. :-)
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

and on the south end there are too many trees.... unit get stuck easily
Post Reply

Return to “Map Releases”