CollisionSpheres Not REALLY Scaling, Mode3 Water Errors

CollisionSpheres Not REALLY Scaling, Mode3 Water Errors

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

CollisionSpheres Not REALLY Scaling, Mode3 Water Errors

Post by REVENGE »

Ok, after applying collisionvolumescale to a unit, the visible sphere as represented by debug mode is clearly smaller, but the hit sphere remains the original size. Now, for clarification, is the collsionsphere / hitsphere the same thing and/or linked?

Next, the refractive water shader likes to crap out randomly sometimes, and it also applies refraction to objects clearly above the water level (even air units). This is visible in that even an air unit's selection box is subject to the effects of refraction.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: CollisionSpheres Not REALLY Scaling, Mode3 Water Errors

Post by TheFatController »

Related to: http://spring.clan-sy.com/mantis/view.php?id=1087 possibly?

I don't think this got fixed but I haven't tested thoroughly yet.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: CollisionSpheres Not REALLY Scaling, Mode3 Water Errors

Post by imbaczek »

as a workaround, make a custom ellipsoid.
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