After transition, hashes from GetArchiveChecksum will be broadcasted, NOT those from GetModChecksum/GetMapChecksum, as it is now.
More info and date etc. from some lobby devs sometime I suppose

Moderator: Moderators
+1bibim wrote:I hope there won't be too much people missing or having bad versions of mod/map dependencies. Otherwise, having to restart games just because one player of the battle wasn't in sync but was shown in sync in lobby could be quite annoying :/