Tooltip for factions in lobby

Tooltip for factions in lobby

Requests for features in the spring code.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Tooltip for factions in lobby

Post by KDR_11k »

It would be nice if you could attach a tooltip or description to your mod's factions that show in the lobby so people can see more than just the name and maybe learn some faction-specific things or just a "second faction since Spring.exe requires it".
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Tooltip for factions in lobby

Post by Satirik »

add it somewhere in the mod, and we'll implement it when we'll have time ... we have a lua parser now, you can make a lobby.lua, and we'll add every other things for the lobby there, like default boxes, default colors etc etc
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Tooltip for factions in lobby

Post by AF »

Feel free to start a discussion with other content developers and lobby developers about how this should be defined!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Tooltip for factions in lobby

Post by smoth »

Satirik wrote:add it somewhere in the mod, and we'll implement it when we'll have time ... we have a lua parser now, you can make a lobby.lua, and we'll add every other things for the lobby there, like default boxes, default colors etc etc
that sounds really cool, I liked the default colors thing also!

Dude that would be really neat if you ever get around to it.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Tooltip for factions in lobby

Post by KDR_11k »

Name the tags and you'll get data, can't do anything without tags though.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Tooltip for factions in lobby

Post by CarRepairer »

KDR_11k wrote:It would be nice if you could attach a tooltip or description to your mod's factions that show in the lobby so people can see more than just the name and maybe learn some faction-specific things or just a "second faction since Spring.exe requires it".
I suggest you describe your factions in your online manual.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Tooltip for factions in lobby

Post by KDR_11k »

That would require users to RTFM which is something users don't do.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Tooltip for factions in lobby

Post by smoth »

CarRepairer wrote:I suggest you describe your factions in your online manual.
I have seen people playing gundam, so I join their game, they have no idea who I am, they do not associate me as anyone so I start a dialogue. I have yet to meet a user who knew that there was a fucking online manual
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Tooltip for factions in lobby

Post by manored »

If they complain about misinformation you have a answer to give then :)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Tooltip for factions in lobby

Post by FLOZi »

second faction since Spring.exe requires it".
Not in 77. :-)
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Re: Tooltip for factions in lobby

Post by MelTraX »

Why only for sides? I would also like unit descriptions for example so widgets could display a bit more about them (maybe even good-against, bad-against unit IDs or whatever infos might be useful). Sure, for a mod like BA providing all that extra info is a lot of work but imo we should just define a format so everyone can..
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Tooltip for factions in lobby

Post by KDR_11k »

We can use customParams for those, the problem is we can't display anything custom until the game starts at which point people have already picked their faction.
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