mod idea !

mod idea !

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Masse
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mod idea !

Post by Masse »

i was just thinking howto make the games least longer and lag less...
i came with this idea after like minute... good old TA fans will diss me for this :wink:...

think of a mod that makes ur constuctors NOT being able to help build stuff... like 10 - 40 necros helping on krogoth... that will make 100 plane constructors useless and u will use more lvl1 units cause they are build faster that lvl2 or 3.

ideas ? disses ? anything ?
Torrasque
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Re: mod idea !

Post by Torrasque »

That's not a bad idea, I have launched a similar idea there:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2274
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Masse
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Post by Masse »

that was very similiar... i must read that once and let it hang in my brain or something...
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Min3mat
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Post by Min3mat »

if having only the com able to help build is a option in the battle room i'm all for it
Papasky
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Post by Papasky »

Well, if you want to stop the lag due to hundreds of lev1 construction planes, just add a plane that helps to build like 10 times faster, costs 10 times more energy and 2 times more metal and with 2 times more life too or something like that.

That won't change the gameplay as much as a mod forbidding cons units to help.

That's probably a bit extreme, but anyway I'm not sure many people will play a mod where cons units cannot help, so since people will probably still build tons of constructions units anyway, it would be better to add a unit that allows to have 10 or 20 units instead of hundreds.
IMSabbel
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Post by IMSabbel »

... Then people will ust 100s of those new planes. Which will negate buildtime even more as a balancing factor (which it used to be. Now in the endgame its more like "time needed to leave the factory" dominates production rate :) )
Or still 100s of l1 planes, because they are cheaper.
I have seen replays where they never bothered to stop the construction of l1 planes const planes till the end, although l2 planes were available the whole time.
How would adding even more expensive planes change that? (also, a necro is as fast as 9 lvl2 planes....)

(also, the argument sounds a bit silly. Its like answering to a complain a'la "goliath is too strong" with "lets add an even stronger one, so goliaths wont seem strong anymore"...)
Papasky
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Post by Papasky »

except goliaths don't make the game lag. I just don't think people would build hundreds of these, since they're 10 time slower to build, there would be 10 times less of them no matter what.

But if you don't like it, forget about it, I don't care that was just an idea, i'll just do like everybody else and i'll create a mod.

jk. ;)


EDIT : the worst would be if people kept build lev1 cons planes and these new ones at the same time :lol:
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FolCan
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Post by FolCan »

But this feature is one of the nice things about TA and TAS is that you can make things build faster by having a million construction things working on it
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FireCrack
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Post by FireCrack »

Ya know what would be nice, as a comprimise...

To have efficency go down with each extra unit building, so say the efficiency multiplier was set at 0.90, when your building a unit by itself it builds fine. When you add another unit the build speed is 10% less than it would normaly be with that extra unit, but it drains the same amount of resources it normaly does.

This stacks, so if you have say 4 construction units helping eficiency is 0.9*0.9*0.9*0.9 = 0.67 = 67% of what it would be without this, and draing the same amount of resources as it would with this!

This would make it so you could boost production if you realy needed somthing done fast, but you coul;dnt just use it as a general production measure.
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SwiftSpear
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Post by SwiftSpear »

IMSabbel wrote:... Then people will ust 100s of those new planes. Which will negate buildtime even more as a balancing factor (which it used to be. Now in the endgame its more like "time needed to leave the factory" dominates production rate :) )
Or still 100s of l1 planes, because they are cheaper.
I have seen replays where they never bothered to stop the construction of l1 planes const planes till the end, although l2 planes were available the whole time.
How would adding even more expensive planes change that? (also, a necro is as fast as 9 lvl2 planes....)

(also, the argument sounds a bit silly. Its like answering to a complain a'la "goliath is too strong" with "lets add an even stronger one, so goliaths wont seem strong anymore"...)
No they won't.... Even right now if you put more then 5 farks on a structure your build help is maxed out. As soon as units are being built in less then 2 seconds your wasting time putting more build units on a structure because more time is spent by the unit exiting the structure and the builders pulling thier nanolathes in and out then is spent by the acctual build time.
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Masse
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Post by Masse »

but still ppl use 100 planes to construct bulding cause they are faster that farks in movement... and making each additional helper build slower wont help cause then player will build even more builders to build faster...
so the way i see it the only way to stop this is making a mod where constuctors cant help build anything but add NANOTOWERS to help :-)
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NOiZE
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Post by NOiZE »

nanotowers can't move @ all..
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Masse
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Post by Masse »

i know... what i meant by that was the nanotowers will help build units...
nanotower can help building structures too but... well it gets harder to build defences but who cares :wink:
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Zoombie
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Post by Zoombie »

In TA Time = resourses.

You cant mine time, but you can pay more for less time spent. It means you can have ONE thing being built at a time for the price of ten, very fast, or you can build 10 for the price of ten, at normal speed. Once five of the very quickly being built uinits is done, the ten that you where cranking out are done and smashe the enemy.

In TA FF i would build 20 or 30 con facilitys and have them all build brodesides at the exact same time. So i would get 20 for the price of twenty... but for the time of one!
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Min3mat
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Post by Min3mat »

and a OBSCENE amount of m/e :D:D:D capitalships forever :)
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FireCrack
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Post by FireCrack »

My method

With a multiplier of .9 the best you'd be able to get would be 9 farks working on a building for the resultant total buildspeed of 3.5 farks. 0.9 is a realy harsh multiplier actualy... with 0.95 youd top off with 20 farks doing the buildspeed of 7.172 farks.

Note that this method actualy makes it so after you reach a certian point units actualy start building slower for more constructors. Thus constructors should be automaticly thrown off if they only decrease production speed (starting with the slwoest builders) (and ofcourse have the buildspeed 'flatline' at it's maximum)



edit: umm... for some reason i thaught swift was quoting my post and quoted him in reply...
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FizWizz
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Post by FizWizz »

if someone is going to make a mod with Firecrack's method, or a MUTATOR, THAT WOULD SO ROCK IF SPRING DID MUTATORS, then I think .9 would be the best value.
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FireCrack
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Post by FireCrack »

i dunno, .9 is prrety harsh

mabye .91 or .92?


For refrence, .92 has 12 doing the work of 4.5
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