Also currently you cannot host mods which are not in modinfo.dat, because dedicated server must be again changed

It claims hashes mismatch if game-type in script differs..
Moderator: Moderators
Licho wrote:===============================
SPRINGIE 1.30
===============================
* removed dependency on spring and its maps/mods
* full linux compatibility (run with mono)
* added -nogui parameter - starts springie without GUI
* ModInfoBuilder.exe tool is used to generate mapinfo.dat and modinfo.dat with modoptions and detailed mod information.
Other information is auto downloaded from downloader server.
* added ability to autorehost to latest version of any mod
* can host any map and mod registered in p2p system
* removed !reload, maplink broadcast, check for spring executable and many other things
* !cbalance now only uses first tag as clan - instead of all tags
* if you !ring while game is running, only those not readied in-game will be rang
* !dlmap and !dlmod removed (not needed anymore)
* fixed ip address detection on IPv6 system
* fixed chat relay and quitting
Thx goes to Auswaschbar, Det and Lurker who made this release possible.
Dedicated server is still evolving and you should get latest version from buildbot/jobjol.nl
Licho wrote:You should compile latest dedicated from svn and then experiment from it - it needs couple of spring files, like archivecache.
imbaczek wrote:everyone can ask buildserv to rebuild - use !rebuild buildsys=cmake, it will build the dedicated server.
no, its windows 2000, unusual setup, i think 2 or 4 CPUs, i'm not complainingLicho wrote:Detection 10ghz - this only happens on linux.