Allow Mods to Control the Disabled Units List - Page 2

Allow Mods to Control the Disabled Units List

Requests for features in the spring code.

Moderator: Moderators

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Allow Mods to Control the Disabled Units List

Post by TradeMark »

lurker wrote:Hmm, now I want to see a game with no air, no T2, no defensive structures or any turrets except LRPCs.
http://spring.jobjol.nl/show_file.php?id=1507 :roll:
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Allow Mods to Control the Disabled Units List

Post by lurker »

TradeMark wrote:
lurker wrote:Hmm, now I want to see a game with no air, no T2, no defensive structures or any turrets except LRPCs.
http://spring.jobjol.nl/show_file.php?id=1507 :roll:
Let me rephrase. A game on contiguous land with no air, T2, defensive structures or turrets except LRPCs. I want to watch armies of T1 duking it out as they rush to take out the enemy LRPCs. Probably keep T2 cons, support units, but no combat units.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Allow Mods to Control the Disabled Units List

Post by KDR_11k »

Would the LRPCs really get built then? They cost a lot and without porc to bust seem kinda useless.
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Allow Mods to Control the Disabled Units List

Post by lurker »

Maybe they would need to be cheaper, but it could be done. They have the very nice advantage of being able to completely ignore wreck fields. Would such a mutator be best with no shields or with shields that block you from firing out of them?
LBF_Vachequirit
Posts: 8
Joined: 26 Dec 2007, 09:59

Re: Allow Mods to Control the Disabled Units List

Post by LBF_Vachequirit »

Hmm, now I want to see a game with no air, no T2, no defensive structures or any turrets except LRPCs.
and how you do lrpcs without T2 o.0
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Allow Mods to Control the Disabled Units List

Post by TradeMark »

umm.. where you need the contiguous land?

i tried that, and it didnt work, which why i have developed this into speed_ball_isles_16_way_hack_v7 for now ;)

why it didnt work? hmm... it was useless to build LRPC's since you could just rush with cons or level1 units... just spam fleas forever and go straight into enemy base blowing their LRPC's out.
After that people started to make walls, then i found out mobile units became useless because of walls, and i increased walls energy cost, so they would be built slower, and made them weaker. Still it sucked. So i removed walls. After that people started to attack by con units. Then i removed the contiguous land, made bigger map, more balls, smaller buildings, faster shooting, explosions with less particles, nanos without spray, water to kill units fast (so you cant walk to enemy base with com and selfd), able to shoot through own units, and then it became this what it is now:
http://spring.jobjol.nl/show_file.php?id=1534 :roll:
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Allow Mods to Control the Disabled Units List

Post by lurker »

Attack by con units? Why would people do that? Seems like ridiculous overkill to make the map into islands simply because of that. And if people aren't building LRPCs that should be a hint that they need buffing. :roll:
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Allow Mods to Control the Disabled Units List

Post by TradeMark »

They uses con units as attack because they are the only mobile units left after commander...

There is no sense to build mobile units after you have built few LRPC's, all mobile units (that whats left of them) gets blown up instantly, bcause they are slow.

You can run with con units into their bases, reclaim or selfd. While you have no other defense than berthas... you shoot your own base, or you try to ragequit.


Trust me... i have evolved the map into that point for a reason :-)
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Allow Mods to Control the Disabled Units List

Post by lurker »

I see. You never mentioned that you removed the T1 attack units before switching to islands. When did you do that, and why? I don't see any reason given. If it was because LRPCs were too weak, well, I already responded to that one.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Allow Mods to Control the Disabled Units List

Post by TradeMark »

Because you have no time to build LRPC's, and even if you had, then any mobile attack unit is useless since you can rape them with LRPC's.

Plus, you cant build other defense (because then people would just attack with annihilators etc, while shields would be useless), and its very hard to defend against spam of flashes with just LRPC's. You would survive easily by spamming units first, but then its just mobile war again. Then you start making LRPC's, so why not cut that mobile shit out, and build just LRPC's since thats what people are aiming anyways.

It cant be balanced... either way its mobile or LRPC, not both. You can go and try :roll:
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