0.77b4 crashes - consistently

0.77b4 crashes - consistently

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Mephistos
Posts: 50
Joined: 20 Jun 2008, 06:48

0.77b4 crashes - consistently

Post by Mephistos »

Just speccing, or playing, it suddenly, and for no apparent reason, dies. Also playing spring leaves my OS very unstable...
Here are two of the crashes infologs. Both were of me playing on my server - where the dedicated version has the start location bug (which is very funny). The crashes of course are not so much. :(

------------------infolog.txt----------------
Using script script.txt
using configuration source "Software\SJ\Spring"
OS: Microsoft Windows XP Professional Service Pack 2 (build 2600)
Hardware: AMD Athlon(tm) XP 2600+; 1023MB RAM, 2464MB pagefile
Using read-write data directory: Z:\Games\Spring\
Scanning: Z:\Games\Spring\maps
Scanning: Z:\Games\Spring\base
Scanning: Z:\Games\Spring\mods
Video mode set to 1680 x 1050 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 1.5.4898 WinXP Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: RADEON 9600 x86/MMX/3DNow!/SSE
[ 0] GLEW: 1.4.0
[ 0] Connecting to server
[ 0] Connecting to 10.0.0.220:8469 using number 1
[ 0] Became player 1
[ 0] Using map DeltaSiegeDry.smf
[ 0] Recording demo demos/20081014_204501_DeltaSiegeDry_0.77b4 (spring_0.77b4-R6740).sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.5
[ 0] Connecting to server .
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.947000
[ 0] framebuffer not valid!
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 42
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs (1 thread)
[ 0] Pathing data checksum: 532eb5e4
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Hardware is incompatible with Xray shader requirements
[ 0] Failed to load: gui_comm_ends.lua (duplicate name)
[ 0] ahoj
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget: BA Layout <gui_ba_layout.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua>
<snip>
[ 16079] Team8 ([SOL]HughMann) has been disassembled
[ 16080] Team8 ([SOL]HughMann) had a major malfunction
[ 17114] [SOL]Soviet[NOTA] added point: Krows
[ 18927] Team5 (James_Bond_007) is done for
[ 19352] Spring 0.77b4 (spring_0.77b4-R6740) has crashed.
[ 19352] Exception: Access violation (0xc0000005)
[ 19352] Exception Address: 0x00558540
[ 19352] DLL information:
[ 19352] 0x00400000 spring
[ 19352] 0x7c900000 ntdll
[ 19352] 0x7c800000 kernel32
[ 19352] 0x77dd0000 ADVAPI32
[ 19352] 0x77e70000 RPCRT4
[ 19352] 0x77fe0000 Secur32
[ 19352] 0x73f10000 dsound
[ 19352] 0x77c10000 msvcrt
[ 19352] 0x7e410000 USER32
[ 19352] 0x77f10000 GDI32
[ 19352] 0x774e0000 ole32
[ 19352] 0x76b40000 WINMM
[ 19352] 0x77c00000 VERSION
[ 19352] 0x68b20000 GLU32
[ 19352] 0x5ed00000 OPENGL32
[ 19352] 0x73760000 DDRAW
[ 19352] 0x73bc0000 DCIMAN32
[ 19352] 0x76c90000 IMAGEHLP
[ 19352] 0x6fbc0000 mingwm10
[ 19352] 0x7c9c0000 SHELL32
[ 19352] 0x77f60000 SHLWAPI
[ 19352] 0x71ad0000 WSOCK32
[ 19352] 0x71ab0000 WS2_32
[ 19352] 0x71aa0000 WS2HELP
[ 19352] 0x6ed80000 glew32
[ 19352] 0x10000000 SDL
[ 19352] 0x7c340000 MSVCR71
[ 19352] 0x00de0000 DevIL
[ 19352] 0x66fc0000 freetype6
[ 19352] 0x61b80000 zlib1
[ 19352] 0x003d0000 ILU
[ 19352] 0x76390000 IMM32
[ 19352] 0x629c0000 LPK
[ 19352] 0x74d90000 USP10
[ 19352] 0x773d0000 comctl32
[ 19352] 0x5d090000 comctl32
[ 19352] 0x5ad70000 uxtheme
[ 19352] 0x74720000 MSCTF
[ 19352] 0x755c0000 msctfime
[ 19352] 0x01a50000 btmmhook
[ 19352] 0x01a80000 ctagent
[ 19352] 0x605d0000 mslbui
[ 19352] 0x69000000 atioglxx
[ 19352] 0x71a50000 mswsock
[ 19352] 0x662b0000 hnetcfg
[ 19352] 0x71a90000 wshtcpip
[ 19352] 0x76c30000 WINTRUST
[ 19352] 0x77a80000 CRYPT32
[ 19352] 0x77b20000 MSASN1
[ 19352] 0x72d20000 wdmaud
[ 19352] 0x72d10000 msacm32
[ 19352] 0x77be0000 MSACM32
[ 19352] 0x77bd0000 midimap
[ 19352] 0x73ee0000 KsUser
[ 19352] 0x0ff90000 btkeyind
[ 19352] 0x59a60000 DBGHELP
[ 19352] Stacktrace:
[ 19352] (0) Z:\Games\Spring\spring.exe [0x00558540]
[ 19352] (1) Z:\Games\Spring\spring.exe [0x00558CFF]
[ 19352] (2) Z:\Games\Spring\spring.exe [0x00568550]
[ 19352] (3) Z:\Games\Spring\spring.exe [0x0043D768]
[ 19352] (4) Z:\Games\Spring\spring.exe [0x0044186A]
[ 19352] (5) Z:\Games\Spring\spring.exe [0x0081F583]
[ 19352] (6) Z:\Games\Spring\spring.exe [0x0084B27C]
[ 19352] (7) Z:\Games\Spring\spring.exe [0x0085059D]
[ 19352] (8) Z:\Games\Spring\spring.exe [0x005B9C7B]
[ 19352] (9) Z:\Games\Spring\spring.exe [0x005C5FC8]
[ 19352] (10) Z:\Games\Spring\spring.exe [0x005B8B6D]
[ 19352] (11) Z:\Games\Spring\spring.exe [0x005B8D69]
[ 19352] (12) Z:\Games\Spring\spring.exe [0x00A32C01]
[ 19352] (13) Z:\Games\Spring\spring.exe [0x004010A7]
[ 19352] (14) Z:\Games\Spring\spring.exe [0x00401123]
[ 19352] (15) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]



--------------infolog.txt----------------
Using script script.txt
using configuration source "Software\SJ\Spring"
OS: Microsoft Windows XP Professional Service Pack 2 (build 2600)
Hardware: AMD Athlon(tm) XP 2600+; 1023MB RAM, 2464MB pagefile
Using read-write data directory: Z:\Games\Spring\
Scanning: Z:\Games\Spring\maps
Scanning: Z:\Games\Spring\base
Scanning: Z:\Games\Spring\mods
Video mode set to 1680 x 1050 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 1.5.4898 WinXP Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: RADEON 9600 x86/MMX/3DNow!/SSE
[ 0] GLEW: 1.4.0
[ 0] Connecting to server
[ 0] Connecting to 10.0.0.220:8469 using number 1
[ 0] Became player 1
[ 0] Using map TheRockFinal.smf
[ 0] Recording demo demos/20081014_214722_TheRockFinal_0.77b4 (spring_0.77b4-R6740).sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.5
[ 0] Connecting to server .
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.931000
[ 0] framebuffer not valid!
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
<snip>
[ 21306] Sync error for [1337]D3ATH in frame 21298 (2cc63639)
[ 21307] Spring 0.77b4 (spring_0.77b4-R6740) has crashed.
[ 21307] Exception: Access violation (0xc0000005)
[ 21307] Exception Address: 0x00558540
[ 21307] DLL information:
[ 21307] 0x00400000 spring
[ 21307] 0x7c900000 ntdll
[ 21307] 0x7c800000 kernel32
[ 21307] 0x77dd0000 ADVAPI32
[ 21307] 0x77e70000 RPCRT4
[ 21307] 0x77fe0000 Secur32
[ 21307] 0x73f10000 dsound
[ 21307] 0x77c10000 msvcrt
[ 21307] 0x7e410000 USER32
[ 21307] 0x77f10000 GDI32
[ 21307] 0x774e0000 ole32
[ 21307] 0x76b40000 WINMM
[ 21307] 0x77c00000 VERSION
[ 21307] 0x68b20000 GLU32
[ 21307] 0x5ed00000 OPENGL32
[ 21307] 0x73760000 DDRAW
[ 21307] 0x73bc0000 DCIMAN32
[ 21307] 0x76c90000 IMAGEHLP
[ 21307] 0x6fbc0000 mingwm10
[ 21307] 0x7c9c0000 SHELL32
[ 21307] 0x77f60000 SHLWAPI
[ 21307] 0x71ad0000 WSOCK32
[ 21307] 0x71ab0000 WS2_32
[ 21307] 0x71aa0000 WS2HELP
[ 21307] 0x6ed80000 glew32
[ 21307] 0x10000000 SDL
[ 21307] 0x7c340000 MSVCR71
[ 21307] 0x00de0000 DevIL
[ 21307] 0x66fc0000 freetype6
[ 21307] 0x61b80000 zlib1
[ 21307] 0x003d0000 ILU
[ 21307] 0x76390000 IMM32
[ 21307] 0x629c0000 LPK
[ 21307] 0x74d90000 USP10
[ 21307] 0x773d0000 comctl32
[ 21307] 0x5d090000 comctl32
[ 21307] 0x5ad70000 uxtheme
[ 21307] 0x74720000 MSCTF
[ 21307] 0x755c0000 msctfime
[ 21307] 0x01a50000 btmmhook
[ 21307] 0x01a80000 ctagent
[ 21307] 0x69000000 atioglxx
[ 21307] 0x71a50000 mswsock
[ 21307] 0x662b0000 hnetcfg
[ 21307] 0x71a90000 wshtcpip
[ 21307] 0x76c30000 WINTRUST
[ 21307] 0x77a80000 CRYPT32
[ 21307] 0x77b20000 MSASN1
[ 21307] 0x72d20000 wdmaud
[ 21307] 0x72d10000 msacm32
[ 21307] 0x77be0000 MSACM32
[ 21307] 0x77bd0000 midimap
[ 21307] 0x73ee0000 KsUser
[ 21307] 0x605d0000 mslbui
[ 21307] 0x10490000 btkeyind
[ 21307] 0x59a60000 DBGHELP
[ 21307] Stacktrace:
[ 21307] (0) Z:\Games\Spring\spring.exe [0x00558540]
[ 21307] (1) Z:\Games\Spring\spring.exe [0x00558CFF]
[ 21307] (2) Z:\Games\Spring\spring.exe [0x00568550]
[ 21307] (3) Z:\Games\Spring\spring.exe [0x0043D768]
[ 21307] (4) Z:\Games\Spring\spring.exe [0x0044186A]
[ 21307] (5) Z:\Games\Spring\spring.exe [0x0081F583]
[ 21307] (6) Z:\Games\Spring\spring.exe [0x0084B27C]
[ 21307] (7) Z:\Games\Spring\spring.exe [0x0085059D]
[ 21307] (8) Z:\Games\Spring\spring.exe [0x005B9C7B]
[ 21307] (9) Z:\Games\Spring\spring.exe [0x005C5FC8]
[ 21307] (10) Z:\Games\Spring\spring.exe [0x005B8B6D]
[ 21307] (11) Z:\Games\Spring\spring.exe [0x005B8D69]
[ 21307] (12) Z:\Games\Spring\spring.exe [0x00A32C01]
[ 21307] (13) Z:\Games\Spring\spring.exe [0x004010A7]
[ 21307] (14) Z:\Games\Spring\spring.exe [0x00401123]
[ 21307] (15) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: 0.77b4 crashes - consistently

Post by Auswaschbar »

Both of them translate to

Code: Select all

rts/Sim/Misc/LosHandler.cpp:257
rts/Sim/Misc/LosHandler.cpp:198
rts/Sim/MoveTypes/AirMoveType.cpp:412
rts/Sim/Units/Unit.cpp:752
/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_list.h:142 [std::_List_iterator<CUnit*>::operator++()]
rts/Sim/Units/UnitHandler.cpp:306
rts/Game/Game.cpp:3174
rts/System/Sync/SyncChecker.h:43 [CSyncChecker::GetChecksum()]
rts/Game/Game.cpp:3580
rts/Game/Game.cpp:2475
rts/System/SpringApp.cpp:870
rts/System/SpringApp.cpp:1069
rts/System/Main.cpp:60 [Run(int, char**)]
rts/System/Main.cpp:122 [WinMain@16]
Action.cpp:0
/src/mingw-runtime-3.13-20070825-1/crt1.c:237 [__mingw_CRTStartup]
/src/mingw-runtime-3.13-20070825-1/crt1.c:271
UNTRANSLATED: C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
Looks like even more invalid iterators
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: 0.77b4 crashes - consistently

Post by imbaczek »

mephistos, do you have a replay?
Mephistos
Posts: 50
Joined: 20 Jun 2008, 06:48

Re: 0.77b4 crashes - consistently

Post by Mephistos »

imbaczek wrote:mephistos, do you have a replay?
I should. Let me have a look. It hasn't happened again since then, but it will be useful to see it.
Mephistos
Posts: 50
Joined: 20 Jun 2008, 06:48

Re: 0.77b4 crashes - consistently

Post by Mephistos »

I just watched one of the replays and it doesn't crash my client - it just shows end game when it received the last command... of course the units keep on running around, but it's the end.

I bet the second one is the same thing. ANyway I have to run.
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