
Seems like it unloads units as far from each other as the size of the transporter is?
It didnt act like that in 0.76b1
I cant even "force unload" the units "too" near some other unit.
Mod: BA6.5
Moderator: Moderators
Code: Select all
float spread = u->radius * ((CTransportUnit*) owner)->unitDef->unloadSpread;