Map texture errors -resolved-

Map texture errors -resolved-

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SecurE
Posts: 87
Joined: 29 Apr 2005, 23:49

Map texture errors -resolved-

Post by SecurE »

- PBOs and my use of settings.exe rather than springsettings.exe was the problem -

I got a GF 6800GT and since upgrading to 0.77b3 all maps that I have tried has had severe texture corruption. Seems like the texture tiles are placed incorrectly, it has no effect on the height map or the metal map however. I have not tried the older 0.77bX versions, though I had no such errors in 0.76b1.
The error is present from the beginning of the game and only affects the ground texture itself as far as I've been able to tell. Units, effects and so forth are unaffected.
I have tried to play around with the settings with no result, though I don't see what setting could really lead to this kind of error anyway. A screenshot is attached that shows the error ingame, I should note that the infolog.txt doesn't contain any errors and I'm using a viewdistance of 120.

System:
Windows XP SP2
Athlon 64 3000+
2GB RAM
GF 6800GT
Attachments
screen088.jpg
(241.98 KiB) Downloaded 25 times
Last edited by SecurE on 15 Oct 2008, 01:28, edited 1 time in total.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Map texture errors

Post by imbaczek »

are the drivers recent? this looks really, really weird.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Map texture errors

Post by ZellSF »

are you using PBOs? also search the forums for a (somewhat) similar issue. Though I doubt that's the same issue.
SecurE
Posts: 87
Joined: 29 Apr 2005, 23:49

Re: Map texture errors

Post by SecurE »

The issue TradeMark has might very well be related, though the symptoms aren't exactly the same. I will admit to having pretty old drivers by now, so it might potentially be the issue, though the 6800 is pretty old itself so new drivers usually results in more problems then fixed ones.

As for PBOs, well, I don't know what you are talking about, I don't see where how the user would control that?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Map texture errors

Post by imbaczek »

Use Pixelbuffer objects in the settings.
SecurE
Posts: 87
Joined: 29 Apr 2005, 23:49

Re: Map texture errors

Post by SecurE »

Ah, well that was the issue (twofold). The problem was the PBOs, and the reason I was claiming that they weren't user controlled was because I used the old settings.exe (which you still can use to change the majority of the settings) and as such couldn't turn PBOs off when testing, rather than the new springsettings.exe. I feel kind of silly now. I appreciate the help though!
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