Spring & Mods translation?
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- Posts: 8
- Joined: 12 Oct 2008, 00:04
Spring & Mods translation?
As it's my first post here, I hope it's just in the right section.
(It doesn't exactly fits the "Help & Bugs" because it's not a helping request)
As I think that SPRING is a very exciting project, I would like to help, but I'm not geek enough to program a single Batch or C+ line (I'm already happy when I can fix a few driver problems). Then I propose my help to translate SPRING or mods (such as commands, units descrptions and so on...) in french, wich is my mother language.
I know that it's not that much useful but it could help to advertise easier to french gamers, and could lead other people to translate it in other languages.
Greets,
Bebert
(It doesn't exactly fits the "Help & Bugs" because it's not a helping request)
As I think that SPRING is a very exciting project, I would like to help, but I'm not geek enough to program a single Batch or C+ line (I'm already happy when I can fix a few driver problems). Then I propose my help to translate SPRING or mods (such as commands, units descrptions and so on...) in french, wich is my mother language.
I know that it's not that much useful but it could help to advertise easier to french gamers, and could lead other people to translate it in other languages.
Greets,
Bebert
Re: Spring & Mods translation?
Wow, that is pretty cool of you!
Actually, we have no way of supporting alternate descriptions in different languages. It actually is a really interesting point.
It might be a worth while idea to ask the devs to add language support to spring. Options, like french, german etc would be awesome and would allow generous guys like yourself to offer translations. Right now it would be a bit disjointed to try and do language support as we have no way of specifying a users language. it would be awesome if we had a way to know what language the user has.
The issue is this, even if we have support for translated descriptions for the units. The issue that will happen for us is that we will have no to tell what language a user wants to use and thus cannot change the hard-coded lua ui dialogue because we cannot pick up that you have selected a different language nor do you have a way to select a different language.
Right now we have no way to support alternate language choices or unit descriptions
.
Actually, we have no way of supporting alternate descriptions in different languages. It actually is a really interesting point.
It might be a worth while idea to ask the devs to add language support to spring. Options, like french, german etc would be awesome and would allow generous guys like yourself to offer translations. Right now it would be a bit disjointed to try and do language support as we have no way of specifying a users language. it would be awesome if we had a way to know what language the user has.
The issue is this, even if we have support for translated descriptions for the units. The issue that will happen for us is that we will have no to tell what language a user wants to use and thus cannot change the hard-coded lua ui dialogue because we cannot pick up that you have selected a different language nor do you have a way to select a different language.
Right now we have no way to support alternate language choices or unit descriptions

Re: Spring & Mods translation?
Language choice could even be done using modoptions and LUA 
But I suppose it's typically something for which you'd want some native engine support, so you can e.g. pick right language also in single player / test mode, etc.
Biggest task however is adding unicode support, which I think is necessary for any decent language support.

But I suppose it's typically something for which you'd want some native engine support, so you can e.g. pick right language also in single player / test mode, etc.
Biggest task however is adding unicode support, which I think is necessary for any decent language support.
Re: Spring & Mods translation?
Unicode + GNU GetText + Launchpad Rosetta = win.
Re: Spring & Mods translation?
Didn't Trepan actually add a little bit of localization support to Lua UnitDef? Could've sworn he did.
Re: Spring & Mods translation?
What about the website?
Re: Spring & Mods translation?
Would force all players in the game to use the same language though.Tobi wrote:Language choice could even be done using modoptions and LUA
Re: Spring & Mods translation?
I'd like to help for english<->french translation too 

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- Posts: 8
- Joined: 12 Oct 2008, 00:04
Re: Spring & Mods translation?
Maybe we could do it as a Widget. No idea how to program it, but, I've seen a few widget wich can change things, as Icons or graphical tweaks.
And (for KDR_11's Issue) those widgets (Cutsom_icons.lua for exemple) are not imposed to all players in the game.
Just an idea, but it could be the good one
And (for KDR_11's Issue) those widgets (Cutsom_icons.lua for exemple) are not imposed to all players in the game.
Just an idea, but it could be the good one

Re: Spring & Mods translation?
Execept that many the projects are looking to do their own UI. Not everything here is TA. I am not spinning my wheels here man.
Re: Spring & Mods translation?
See the top of layout.lua for command button language
localization. I also had unit name / description language
localization started in the gui_tooltip.lua widget (which has
since been removed, iirc).
localization. I also had unit name / description language
localization started in the gui_tooltip.lua widget (which has
since been removed, iirc).
Re: Spring & Mods translation?
is there any way for us to not require the user to specify a language? is in could spring have a setting for that in the future that extends into the spring.exe menus etc?
Re: Spring & Mods translation?
language could go into spring settings.