Request- lower unit limit minimum

Request- lower unit limit minimum

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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tanelorn
Posts: 135
Joined: 20 Aug 2005, 09:55

Request- lower unit limit minimum

Post by tanelorn »

K, 500 units may seem ok for a 1 vs 1 or even a 2 vs 2. But I've been on enough Core Prime Industrial 4 vs 4 to see a jillion brawler swarm pussies with a jillion farks racking up the unit numbers to the point that half the players are so slow they dont even want to play.

So please can we make it so the minimum unit limit can go below 500?
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

min is 10, iirc....max is 5000
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yeah, just click and drag it right, then left again.
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

Could we have unit-specific limits? Like, you don't want metal extractors to count toward your unit limits, but you do want to limit your mobile army (for lag reasons, or to limit brawler swarms).
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Gabba wrote:Could we have unit-specific limits? Like, you don't want metal extractors to count toward your unit limits, but you do want to limit your mobile army (for lag reasons, or to limit brawler swarms).
So you should limit defance too...if you have to attack wich has more defance than the max unit you can make...it can be hard :)
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

also... static buildings don't add to lag as much as moving units anyways, since much of it is caused by calculation paths and re-aiming weapons.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

And the worst offenders concerning lag are those damn construction airplane swarms some people seem to like.
Damn, use farks, but dont slow the game down for everybody because you have to boost your gantry with 300 of them....
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

:twisted:
tanelorn
Posts: 135
Joined: 20 Aug 2005, 09:55

Post by tanelorn »

Or add Nanotowers to XTA.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

IMSabbel wrote:And the worst offenders concerning lag are those damn construction airplane swarms some people seem to like.
Damn, use farks, but dont slow the game down for everybody because you have to boost your gantry with 300 of them....
Aircraft swarms are easier to manage. iirc there was one mod with a very expensive and sluggish nanolathe aircraft specifically just for boosting constructions conveniently.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Pxtl wrote:iirc there was one mod with a very expensive and sluggish nanolathe aircraft specifically just for boosting constructions conveniently.
In Final Frontier there is a support Capitalship for either side that can dock other ships, has really strong nano capability, but moves like molasses in January.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

on crutches! But i think that a unit specific limit would be great, expecialy if it was exactly like in TA (whith the slider bars and sutch). Try to make a 20 plane strong brawler swarm now! MUHAHAHAHAHAHAHHA!
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Post by CaptainMaim »

Speaking of unit limitations. I've got a few things I've wanted to see:

1) Yes, I agree individual unit limitions are something I too would REALLY like to see again. (Perhaps in a text box instead of a slide bare between 0 and 99, or both.)
2) unit pictures for the TASClient's unit restrictor. I never memorized all the unit's code names so I have a really hard time finding what I want in that list.
3) a load/save for the TASClient's unit restrictions, where it saves to a file that doesn't get overwritten when the new version comes out. (Again like Old TA had.)
4) The ability to resort those unit names by something other than their code name. That'd be really nice..
5) The old grayed out icons for units that aren't shared by all players. Either that or a unit upload or something.

tanelorn: If you need nano towers, I've got some you can have.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

It shows their in game name alongside their internal names, so that's not really a legitimate complaint :P
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

well, than maybe it should be sortable by type or at least name... Some people DONT know what strange abbriviations cavedog used for their units, and those list is quite long if you search a few units...
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Re: Request- lower unit limit minimum

Post by mongus »

tanelorn wrote:K, 500 units may seem ok for a 1 vs 1 or even a 2 vs 2. But I've been on enough Core Prime Industrial 4 vs 4 to see a jillion brawler swarm pussies with a jillion farks racking up the unit numbers to the point that half the players are so slow they dont even want to play.

So please can we make it so the minimum unit limit can go below 500?
didnt read what he says, but, actually, the slider is too harsh when you reach low units count.

it goes 10 36 63 89...

can it go slower at low units count?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

The sliders can be a pain in the hind-side if you want to get a nice particular number. I'd like it if there were text-boxes to accompany the sliders, for metal and energy too.
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