TA:WD - Page 16

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

i'll try a fresh install i used the updater i don't see how that would've affected it but its worth a try right.
Didn't work -_-
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

I tryed to install Spring with WD on my laptop to see if you integrated my sounds and if so how it sounds.
It freezes when I build the Baracks.
Don't know if I do something wrong..?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Seems to be a problem with the latest Spring, since FLOZi is getting it with his mod as well...
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

It's an odd problem, I made my commander able to build the tank depot,and that works fine, tho if i made a Bren gunner buildable from the tank depot it freezes too (I had been toying with the bren and thought it might be the root of the issue). However i removed the bren gunner from the barracks and it still freezes...


What bits of a unit does Spring load when it's factory is produced? I know it looks at the movedata but I'm not sure what else.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I guess it has to do with the footprint or something.

what I don't understand is...I don't have the friggin' problem! maybe I should release the latest and see if it still crashes...

I didn't change anything...AFAIK.
Loser
Posts: 21
Joined: 01 May 2005, 17:05

Post by Loser »

I Played a long game with my friend last night and we had no problems with the baracks, its wierd we actually though we would get the problem and wanted to test it out before bed, turned out we played a 2 hour game. :oops:
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

The crash (in TACW anyway) is caused by units having incongruent weapons i.e. weapon1 and weapon3 without a weapon2. Easy to fix, tho an annoyance to have to go through each unit that does it.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I guess that explains it, i've been fixing that bug since it caused units to crash spring when firing.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Just to let you know I am planning to release the latest WD build this week.

Hopefully Zaphod will have his AI fixed by the time I release, or before rather so I can make an AI profile.
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

How do you set up Spring/WD to play single player GZ?
I have found some way to play it with the lobby in a password protected game but it's not ideal.
I just like to see how my infrantry sounds sound like ingame.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

you could use the LAN server.


G_Z, did Maestro get anywhere with adding roadwheels to the tanks?

Here's a video of an Abbot 105mm SPG from TACW with tracks that Spiked made for it. I think it looks pretty cool, even without proper textures.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

It's hard to communicate with Maestro since he stays away from instant messengers, only occasionally posts on message boards and rarely emails.

wow, that looks awesome flozi! how do those wheels work? do they follow the terrain or is that an illusion?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

An illusion, the tracks are static and the wheels spin, of course the unit follows the terrain anyway, so it looks like the tracks do (to an extent).
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Hopefully Zaphod will have his AI fixed by the time I release, or before rather so I can make an AI profile.
Certainly don't expect it this week, it still has some major design flaws that I have to work out... :S
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Here are some loading screens for Spring WD :)

Image
Image
Image
Image
Image
Image
Image

I figured i'd stick with the Spring theme, these will just add to the XTA load screens instead of replacing them, enjoy.

The first 2 are made by Papasky.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Very nice. I like the shot with the huge base. But could you un-pink them?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

mine and Maestro's posts disapeared....well that's odd...
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Nice screens! GZ will you include my sounds in the next version of WD so I can hear how it sounds?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I can only use a few sounds since Spring doesn't support as much responses as OTA yet.

I'll think about it, but it shouldn't be hard to implement for you though, just change the gamedata/sound.tdf file, there should be an enry called American or something, just change the sounds for ok1 and such and you'll be set.
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

any word on that update yet i hate not being able to play WD!
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