Some sort of unit behaviour fix where a unit set as an air repair pad will ignore itself when looking for a repairer would be nice.
Alternatively, an fbi tag that instructs an air unit to never look for an air repair pad might be a more flexible option for other modders. I can imagine someone making a space mod who might have airborne air-repairers who doesn't want big capital ships trying to repair themselves. While this is flexible for other modder's uses, it does mean that my air repairer will never seek out a second air repairer for repairs (if you follow

A final method would be to allow modder's the ability to set per unit the 'land at X% health' value. For my solution, it means I can force the air-repairer to always land at 0%. It also means that modders can remove the 'land at X%' button, and simply always force aircraft to attempt to land at a certain health %. Or potentially, set a minimum value that units must land at (meaning that players can not order their aircraft to fight to the death if there is a friendly repair pad).
Any of the above solutions work for me, and I'd appreciate any help here!
edit:
Just spotted this:
- New fbi tag MinAirBasePower
I could probably jerry rig a solution using that, but I suspect that seeing the above solutions would still be ideal for giving more control.