New Map - Barren

New Map - Barren

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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

New Map - Barren

Post by ralphie »

So I was digging through some old stuff i'd done, and figured this was worth finishing.

It's a small (8x8) map made for 1v1 or 2v2 (although metal would be...sparse). Can 1v1 from either set of opposing corners or 2v2 top left v bottom right.

Kbots have plenty of oppurtunities to flank, or you can brute force down the middle with vehicles.

I'm fairly happy with the metal map, feel free to comment if you're not, 1v1 isn't really my area :P

Nothing too special with the texture - I like small files.

The cactus' are by Lathan.

Image

Image

Image

Image
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Interesting.

Also, multiple of cactus is cacti. :P
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Post by ralphie »

In my world of ignorance I like to call them cactus' :-)
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Post by BaNa »

Looks sweet! I wanna check it ingame.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Plays well IMO.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Why are there cacti in what looks like a Siberian wasteland?

We need a snow flake gadget, and somethin to draw impassable slopes outside the map.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

AF wrote:Why are there cacti in what looks like a Siberian wasteland?
I think you might have your screen brightness up too far :P
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The darker it looks the more it looks like a night time Siberian wasteland.

This sort of style is usually representing snow, and snow isn't always pure white.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

nice map, but i think those cacti look out of place
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

We should all start digging in our archives...
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

The map seems great for SWS, except for one thing: the start positions are way, way too close to the edge of the map :\

Could you possibly move them to roughly the locations marked here?:
Image

(I didn't check the start points higher than player 2, so please take the same spacing consideration into account for other players if applicable)
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speedy55555
Posts: 4
Joined: 03 Oct 2008, 06:38

Re: New Map - Barren

Post by speedy55555 »

Sounds coll, But the link is messed up. :shock:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New Map - Barren

Post by smoth »

Anything linking to unknown files is gone, that site died long ago. Please stop spaming the forums fussing over old and dead links.


Don't necro threads noob.
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