Mod dependant ranks for lobby? - Page 2

Mod dependant ranks for lobby?

Requests for features in the spring code.

Moderator: Moderators

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Mod dependant ranks for lobby?

Post by TradeMark »

KDR_11k wrote:Maybe a mod could provide ranks with times and symbols to the lobby, most mods aren't played enough that the standard ranks make sense for it anyway (why would I use a lv1 rank that goes up to 5 hours in a mod like LSOS? 20-30 minutes would be enough to declare a player as a non-nub in those). Just tell the lobby the minute number and have it interpret that as a rank or whatever.
Hmmm. what about scaling the ranks between all the persons in the room? So, the dude with highest playtime would be veteran, and lowest would be newbie.
Or a mod could define how many minutes you need to be above newbie (so it wouldnt declare anyone as newbie, if they have played enough).

Im against any custom icons for mods ranks. we dont need them, it would only make it harder to understand how experienced someone is.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Mod dependant ranks for lobby?

Post by AF »

Im more of the opinion we should use raw minutes rather than ranks and use rank icons for trophies or literal ranks handed out.
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: Mod dependant ranks for lobby?

Post by Crayfish »

I reckon you should be able to see people's time in game and win/loss ratio, that you should be able to break this down further by mod, and that autobalance should consider these factors - in a mod specific fashion - first and foremost.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Mod dependant ranks for lobby?

Post by imbaczek »

modtags, perhaps?

[ranks] {
rank1 = 30
rank2 = 180
rank3 = 300
etc
}
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Mod dependant ranks for lobby?

Post by aegis »

as soon as I get around to working on the server again (right now I'm extremely busy with work, school, social life...)...

I mainly need to finish the SQL code... make a simple unit test for it... the server has been fairly ready for a few months, otherwise.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Mod dependant ranks for lobby?

Post by Tribulexrenamed »

So im going to lose my gold star? Cool, ill be a permanent smurf XD
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Mod dependant ranks for lobby?

Post by AF »

tags bundled with the mod would not be flexible, especially if you need to share ranks across two different versions of a mod and the two versions have different values for minutes<->rank
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Mod dependant ranks for lobby?

Post by TradeMark »

Dudes, we dont need supadupahypa systems. all we need is just for each mod their own ranks.

no need to care about versions >_>

I would be totally supadupahypa happy if we had __even__ that feature.
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