The Xect race released under the GNU GPL

The Xect race released under the GNU GPL

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

The Xect race released under the GNU GPL

Post by Tim Blokdijk »

The creator of Mynn has released his new Xect race under the GNU GPL.
See http://www.xenoclone.com/xect.cfm

Quote from Chris Jorgensen (xenoclone)
"Feel free to use and mod for the Spring project at will."

So now, how do we get this ported to the Spring engine?
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I'm not a genius... but I did figure out that those .xen files are acctually .ufo renamed... started poking at this stuff again...
xenoclone
Posts: 8
Joined: 30 Aug 2005, 23:11

Post by xenoclone »

^Yes, they are just UFO files renamed. I then made a special EXE that looks for .xen in place of .ccx. That's all there was to it.

If you need any of the files, just let me know.
User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

I have quite a bit of practice at porting TA mods that I never released to everyone else.

I'm at my parents' place now. When I get back home, I'll port it myself. Without an updated lobby, it won't be fully online compatible (Partially though, yes), but I'm confident it will be fully working later tonight. :-)
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Just Make a Xect vs Mynn mod for now. It will be fully lobby complient except for the little ARM/CORE Logos and Names... When we have 4 races people want to play with then the fellow who makes the lobby client might have enough encouragement to include support...
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

SinbadEV wrote:Just Make a Xect vs Mynn mod for now. It will be fully lobby complient except for the little ARM/CORE Logos and Names... When we have 4 races people want to play with then the fellow who makes the lobby client might have enough encouragement to include support...
I've bugged Betalord about it. He told me to bug Fnordia since the engine apparently needs a bit of work as well to sync more than two teams. So I did, and I got a "I'll look into it" or something like that so... I guess we'll see.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

someone could make a morphing unit... would somehow replace itself with the team commander you want to start with maybe... they had sometyhing like this in the whole TA-Mutator thingy...
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

Slamoid ? any progress on the Xect ?

tell us we wanna know
User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

Yeah, there is... Luckily, he left the Unitpics folder complete, so I won't have to mess with converting the buildpics. Sadly, all of yesterday no progress was made, due to interference with RL(tm). This afternoon, I should have it fully working, but if not then check tomarrow. :-)
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

You gonna do Xect and Mynn?
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Kewl.

Post by Pxtl »

With the Xect replacing Arm/Core, Spring can be released as freeware, or even resold - after all, at that point the remaining Cavedog content would be gone. With Linux versions it could be bundled into distros.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

It's very likely that the Xect also references to TA textures, sounds, etc..
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

no... he released it under gnu-gpl... all new texs and sounds... check the site... he sais something about that
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

We can't bundle spring with a linux dist because it's constantly being updated.

However, you could bundle a downloader, which gets the latest spring build, plus Mynn+Xect mod. Then people could just dl TA and TA based mods by themselves.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

All big projects in linux are constantly being updated, that doesn't stop people from including them in distro's.
However I think that spring is too big to be included in a distro, there are a couple of other free opensource games that work on linux too and don't get included either. I don't know how accurate this is though, since my linux cd's are not very recent ;)
User avatar
Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Zaphod wrote:...
However I think that spring is too big to be included in a distro, there are a couple of other free opensource games that work on linux too and don't get included either. I don't know how accurate this is though, since my linux cd's are not very recent ;)
Size and good 3D drivers have been a problem on you RH8 distro cd's.
But that's not a issue anymore.

Slamoid, how are you progressing?
xenoclone
Posts: 8
Joined: 30 Aug 2005, 23:11

Post by xenoclone »

Zaphod wrote:It's very likely that the Xect also references to TA textures, sounds, etc..
The wreckage in the Xect references Cavedog textures. It *might* reference a weapon or two as well. Since neither have to be included in the download, you can still release it under GNU since it doesn't redistribute Cavedog files.

The Mynn, however, should be 100% original. So you could do a quick scan of the Xect and replace its Cavedog references with Mynn references. The Xect doesn't work without the Mynn anyway, so it's a natural extension imo.

If you guys ever do distribute Spring widely, I'd love a little line somewhere that said "Xect/Mynn provided by xenoclone.com" :-)
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Doomweaver wrote:We can't bundle spring with a linux dist because it's constantly being updated.

However, you could bundle a downloader, which gets the latest spring build, plus Mynn+Xect mod. Then people could just dl TA and TA based mods by themselves.
Get it into the Debian package manager. afaik, you can update those as frequently as you like. Then, Debian-based game distros like the gaming-knoppix distro and such can just grab the newest version when bundling.
User avatar
Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Alright, I think Slamoid is mia.
User avatar
Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

Bump. Somebody has to do this!
Post Reply

Return to “Game Development”