Yes... Seems that errors don't have any logic, although they are logic errors:>hunterw wrote:ACTUAlly, nix this, finished putting metal spots on the texturemap & geospots, and now its back to doing the same ole shit.hunterw wrote:after trying bout 25 diff things i found what to do.
use .bmp tiles for nvdxt and .tif for ur maps
hooray!
mapconv
Moderator: Moderators
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: mapconv
Re: mapconv
i think the planets just have to be aligned correctly
Re: mapconv
well fuck me, should have read whatever page this was onuser wrote:that looks like the result of renaming the map files after compilation,
what you must not do is, example:
you have the map files named:
a.smt
a.smf
then you rename them to:
map.smt
map.smf
the textures won't load.
Re: mapconv
Anyone has a valid link to Mother's Mapconv for windows?
-
- Posts: 834
- Joined: 19 May 2009, 21:10
Re: mapconv
http://modinfo.adune.nl/map_making_guide.phpPtiGeo wrote:Anyone has a valid link to Mother's Mapconv for windows?
-> http://modinfo.adune.nl/mapconv.zip
Re: mapconv
My fixed mothers mapconv is stickied in this forum. Use it if you dont want ugly scanlines. It works exactly like old mothers version.
Re: mapconv
speaking of this how is it ever possible to make maps with spaces in their namehunterw wrote:well fuck me, should have read whatever page this was onuser wrote:that looks like the result of renaming the map files after compilation,
what you must not do is, example:
you have the map files named:
a.smt
a.smf
then you rename them to:
map.smt
map.smf
the textures won't load.
-
- Posts: 834
- Joined: 19 May 2009, 21:10
Re: mapconv
mapconv.exe [other parameters] -o "My Map With Spaces.smf"hunterw wrote:speaking of this how is it ever possible to make maps with spaces in their name