I've finally decided to make a thread and write my ideas, because I can't manage a mod alone. So, if some guys wants to work with me, it'll be possible to do something, otherwise, feel free to use the ideas ^^
This is a bit long because I've lots of ideas. Also sorry for my bad english, I hope that you can understand every features. I've tried to explain as best as I can


Final Outcome will be mainly based on Balanced Annihilation but with enough new features and gameplay tweaking to make a game completly different.
I] Ressources system tweaking.
1] Metal/Energy/Malonium
I'll add a new ressource called "Malonium".
All planetes has been affected by the nuclear war. With the very high radioactivity and very high temperature, bombarded grounds has got a new physic proprieties that you can use.
2] How can I have Malonium ?
You have to build a factory (avaible in T2) which is gonna work like a metal extractor but not exactly. The factory will have to grow the malonium from the ground, and then pick it (like tiberium in C&C) so the ressource will not be produced like metal or energy every seconds but every X minutes.
3] Why should I do factory to have Malonium ?
Malonium will not be usefull for fast games. You'll need malonium if you want to build very heavy buildings and experimental labs/units. Malonium also allow you to get lots of metal by converting it.
4] Metal system tweaking.
This is an idea I had : metal spot are now exhaustible. Once all the metal has been drawn from the ground, you'll have to use a "drill" to make the metal spot avaible again. But I don't have any idea how to really manage that so it's just a concept atm.
I also imagined that you can create metal spot with drill but again, it just an idea.
II] Xp... Xp... LvL up !
All units can lvl up. A solar generator which is producing energy during the beginning of the game will be more performant than a newer one.
Same thing with attacking and defensive units. The more they'll kill enemy units, the more they'll be stronger.
And same thing with labs. The more they'll produce units, the more they'll be fast to producing. It makes units more important because a T2 lab with max lvl will be more important so you'r not gonna build a lab near the front but where you can defend it and keep it as long as you can.
III] Day/Night cycle
Again this is just an idea. It'll be good to use the Day/Night widget. Like day cycle is 12min and night one is 8min. The night will make solar generator disabling, radar range less important, accuracy of medium/longe range weapon smaller. So attacking the enemy during the night will be more interesting.
IV] Builders
This is an idea I read on the forum. I liked it so .. :)
Constructors can build only one lab. If you build a lab, the cons will be "transformed" into the lab.
V] Upgrading system
I] No need to destroy a building to build a better one.
An upgrading system is now avaible on units. You don't have to own a builder to reclaim a mex to build a moho mex anymore, just to select your mex and click on the upgrade button. The mex will be transformed into a moho mex without any builders assistance. The upgrade button will be avaible with the leveling system. If your mex is lvl 5, the upgrade button will appears and you'll be able to upgrade it.
But this will not be in labs because even if you'r gonna build T2 lab, you probably wants to keep the T1 one.
Buildings which could has this upgrading system :
-Wind generator/ Adv one
-Mex/moho mex
-Solar generator/ Adv one
-Metal storage/ Adv one
- ...
So you'll have to own a wind generator if you want to build an adv one. Again it'll make units more important because if the enemy kills your adv solar, you'll have to build solar, wait until it has the lvl needed to make the upgrading system avaible, and upgrading it.
II] "Plugins"
Again, just an idea. You'd be able to improve your labs by adding turret, auto-repairing system, energy management system which increase your lab building speed etc...
VI] New units
Gameplay is gonna tweaked, not to have a faster one, but to make teching faster and easier. It'll make T3 kbot really easier to get, and adding a T4 kbot lab possible. so battle will be more huge. More units, more chaos.
So, I'll add labs :
-T2 hovercraft : 3-4 hovercrafts models avaible.
-T3 aircraft : 1 super-unit avaible.
-T3 vehicule : 1 super-unit.
-T3 naval : 1 super-unit.
-T4 kbot : 1 super-unit.
I'll add new defensive weapon too, to allow you defend your base vs very heavy units and krogoth etc...
-Defensive super-units : Why only moving super/unit like krogoth ? I could be fun if you could have a "krogoth defensive unit" !
-Death shockwave : Massive defense unit. Create a shockwave which destroy every enemy units in front of it.
-"Arachnid shield" : Make an aera of the map really slow to travel for the enemy.
- Walls with doors system (not those dragon's teeth lol)
New buildings :
-Commander center T1/T2 (see VII)
-Energy management system which increase the metal and energy production.
-Adv wind generator.
-Factory for the malonium.
-Malonium producing unit which increase malonium factory production
-Drill which is needed to make a used metal spot avaible again. It also allow you to create new metal spot. (?)
-Anti-targeting magnetic shield (see VII)
-Electronic system protecting shield (see VII)
-...
VII] Command center.
This is the greatest and most important feature.
Commander are deleted. A building is now given to you at the beginning of a game, called "Command center" (T1)
It allow you to search for "power". Once a power searching is done, you'd be able to use it for free. It's unlimited, but when you use the power, it takes time to reload. So, nukes launcher are no more avaible. It'll be done in T2 command center. You'll have to search for the nuke power and when it's done, using it for free. So like the mex, you'd be able to upgrade the command center from T1 to T2 by an upgrading button.
T1 command center allow you to search for T1 power, and T2 command center allow you to search for T1 and T2 power (nukes and other, see bottom.)
Back to the beginning of a game now. So when you start, you have a command center T1, with a power already avaible. This power allow you to build immediatly the T1 lab you want (air, vehicule or kbot) where you want in the range of the power commander. It cost nothing, so it makes the gameplay a little faster because you'll have a T1 lab in the first second of a game. You'll have to quickly build units and builder to rush or defend your base from the enemy rush.
I talked about nukes before, but what about anti-nukes ? Yeah true, you'll be able to stop most of the enemy powers like nukes with anti-nukes. That's why 2 new more buildings will be added.
Anti-targeting magnetic shield (ATMS) is a building with a limited range. Once you've build it, you can search for protection power you want. It'll protect yourself from enemy power from which you had search a protection power if the enemy is targeting an aera inside the ATMS range. So you'll be able to stop enemy nukes which targets something in the ATMS range by building an ATMS and searching for the anti-nuke power. But if the building is destroyed, the power is lost. So you'll have to build a new one, and make search again.
Electronic system protecting shield (ESPS) is a building with unlimited range. Once you've build it, you can search for protecting power for your unis. You can use protecting powers for free like in the command center. A magnetic impulsion will be send in all the map which is gonna "patch" electronic system of your units. So they not be able to be the target of the enemy power anymore. But if you build new units, they'll have to be patched too. So you'll have to wait for the protecting power reloading.
Some of high-tech units, like T3 T4 units/labs, has an ESPS already. So it's not necessary to patch them because they are already protected.
Power list :
Syntax :
where the anti-power is avaible if it is - (Command center tech needed to search for the power, T1 or T2) - Name : Description
* - (T1) - T1 lab : A T1 lab is given to you where you want in the range of the command center. This power is already avaible at the start so you don't have to make search for it. Just use it, wait for it's reloading and use it again :D
ATMS - (T1) - Labs hacking : Disabling enemy labs during 1min so the enemy is not allow to create any units with his labs. But if he has build an ATMS and has done the protecting system search for Labs hacking, nothing will happens.
* - (T1) - Spy : Show an aera of the map during 1min anywhere you want.
* - (T1) - Units : Some units are given to you where you want in the range of the command center.
* - (T1) Air units : Fyling units are given to you where you want in the range of the command center.
* - (T1) - Jammer power : Send a magnetic shockwave which disable enemy radars. Ally and enemy units becomes invisible in the mini map.
* - (T1) - Adv. wind generator : An adv. wind generator is given to you where you want in the command center range
* - (T1) - Defensive unit: A defensive turret (HLT ?) is given to you where you want in the command center range
ATMS - (T2) - Nukes : If the enemy didn't build an ATMS and made anti-nuke power search, it send a devastating nuclear missile.
ATMS - (T2) - Bombs : It fires the aera you targeted with bertha-like canon.
ESPS - (T2) - Freezer : It freeze a targeted enemy units group during 1min.
ESPS - (T2) - Units hacking : You can take the control of an enemy units group during 1min.
ESPS - (T2) - Ressources system hacking : Disable energy/metal/malonium producing units during 1min.
ATMS - (T2) - Units teleporation : A super-unit (like T4 kbot, T3 vehicule or defensive super-unit) is given to you during 30sec where you want in the map.
Ok, here it is. As you see, it'll not be pretty hard. Maybe some of the features could not be implemented actually, but there is a lot of widgets and mod that we can use as a start. Also, Lua scripting will be needed etc...
I think the hardest stuff will be in balancing, and to manage a fast and cool gameplay.
Soooo I can't manage that alone, because I'm not superman ehe

I've blender which allow AO renders so I can make completly amaziinnng models that looks completly shit without (rofl) so I can make all the graphic stuff but it'll take time. We can start with the OTA content as a start until I'll finish my remodeling stuff.
So, if every body is interested in that project, tell me, otherwise, the project'll die before his born

Cia ! :)