=> player lost :/ But spec can .take ?

=> player lost :/ But spec can .take ?

Requests for features in the spring code.

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[MRS]lordgregomen
Posts: 38
Joined: 02 Jun 2008, 10:38

=> player lost :/ But spec can .take ?

Post by [MRS]lordgregomen »

this fonction exist ? if no plz make it come true cause its good fonction ;D
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Re: => player lost :/ But spec can .take ?

Post by MelTraX »

It works with .cheat enabled.. Host types ".cheat", spec specs the dead player and types ".take"..

As soon as the host enables cheating the game is usually over though..
[MRS]lordgregomen
Posts: 38
Joined: 02 Jun 2008, 10:38

Re: => player lost :/ But spec can .take ?

Post by [MRS]lordgregomen »

thx
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: => player lost :/ But spec can .take ?

Post by REVENGE »

How about a limited form of cheat, for player management purposes?
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: => player lost :/ But spec can .take ?

Post by manolo_ »

BUT just before the game starts, meanwhile a game is on and a spec take wouldnt be nice
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: => player lost :/ But spec can .take ?

Post by Satirik »

or a host only cheat command and new command to move other players/ais to diff teams or allyteams
[MRS]lordgregomen
Posts: 38
Joined: 02 Jun 2008, 10:38

Re: => player lost :/ But spec can .take ?

Post by [MRS]lordgregomen »

yes i want just a thing when a player leave, it s to ballance the game with 1 spec :'(
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: => player lost :/ But spec can .take ?

Post by ZellSF »

MelTraX wrote:It works with .cheat enabled.. Host types ".cheat", spec specs the dead player and types ".take"...
That usually fails to work I think.
[MRS]lordgregomen
Posts: 38
Joined: 02 Jun 2008, 10:38

Re: => player lost :/ But spec can .take ?

Post by [MRS]lordgregomen »

i want this :

player leave, game automaticly goes to pause, and command go on screen for host : Playez leave for team or spec :D
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: => player lost :/ But spec can .take ?

Post by manored »

As far as I know the current command makes the spec to own the team but he is unable to move anything. Not sure tough...

If this comes to be we will probally need a fuction to be a "team spectatorr", that is, one spec that only sees one team so its not cheatfull for him to occup a spot there.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: => player lost :/ But spec can .take ?

Post by ZellSF »

CA already has this, but unfortuantly that is just a fake side, so it has to obey player number limits and stuff like that.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: => player lost :/ But spec can .take ?

Post by CarRepairer »

The issue is that a spec has knowledge of the entire map before he would join a team and this gives him an unfair advantage.

I was working on something in CA to solve this problem. Players who want to spec can start on a team as a backup player with no units. These players also cannot receive units. I have some code that checks if a player on a team has dropped and if so, one of the backup players can take his place with .take (or receive shared units). Since they were part of a team, they have no knowledge of the enemy teams and it's completely fair.

Unfortunately there are a few obstacles that I have not overcome yet.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: => player lost :/ But spec can .take ?

Post by REVENGE »

Bah, I mean the easiest way would just be to write a gadget that does .cheat.team.whatever really fast at the beginning of the game automatically for dropped players. It should just ask whether specs want to take, and the first spec that .takes will gain control. Then, it's turned off the rest of the game. Shouldn't be abusable right?
[MRS]lordgregomen
Posts: 38
Joined: 02 Jun 2008, 10:38

Re: => player lost :/ But spec can .take ?

Post by [MRS]lordgregomen »

it so on the good way, yes the spec see all the map, but i think its better to have a real player than another take a base and be submerged by 2 front war ... :)
[MRS]lordgregomen
Posts: 38
Joined: 02 Jun 2008, 10:38

Re: => player lost :/ But spec can .take ?

Post by [MRS]lordgregomen »

up :mrgreen:
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