well i was trying some of the ais around but they don`t work
i`m playing CA and BA
complete anyalation and balanced....
TRYED VERSIONS OF THE AI MODS AND THEY SUPORT THESE TWO MODS BUT WHEN I ENCOUNTER THEM ON THE BATTLEFIELD THGEY DO NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!
SDL: 1.2.10
GL: 2.1.2
GL: NVIDIA Corporation
GL: GeForce FX 5500/AGP/SSE2
GLEW: 1.4.0
Using script GlobalAI test (KAIK-0.13.dll)
Map: Barren.smf
Mod: "Complete Annihilation stable-2894" from ca-r2894.sdz
Became player 0
Using script GlobalAI test (KAIK-0.13.dll)
Using script GlobalAI test (KAIK-0.13.dll)
Map: Barren.smf
Mod: "ca-r2894.sdz" from ca-r2894.sdz
Client connected on slot 0
Connecting to server .
could not load sound data: missing file
WARNING: removed armhoverboard unitDef, missing model file (armhoverboard)
WARNING: removed the "armhornet" entry from the "concept_factory" build menu
WARNING: removed the "armhoverboard" entry from the "concept_factory" build menu
WARNING: removed the "coretsuran" entry from the "concept_factory" build menu
WARNING: removed the "armwind" entry from the "armcs" build menu
WARNING: removed the "armwind" entry from the "corcs" build menu
Loading all definitions: 1.510000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 12
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/22
Calculating estimate path costs "8" 1/22
Calculating estimate path costs "8" 2/22
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Calculating estimate path costs "8" 9/22
Calculating estimate path costs "8" 10/22
Calculating estimate path costs "8" 11/22
Calculating estimate path costs "8" 12/22
Calculating estimate path costs "8" 13/22
Calculating estimate path costs "8" 14/22
Calculating estimate path costs "8" 15/22
Calculating estimate path costs "8" 16/22
Calculating estimate path costs "8" 17/22
Calculating estimate path costs "8" 18/22
Calculating estimate path costs "8" 19/22
Calculating estimate path costs "8" 20/22
Calculating estimate path costs "8" 21/22
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/22
Calculating estimate path costs "32" 1/22
Calculating estimate path costs "32" 2/22
Calculating estimate path costs "32" 3/22
Calculating estimate path costs "32" 4/22
Calculating estimate path costs "32" 5/22
Calculating estimate path costs "32" 6/22
Calculating estimate path costs "32" 7/22
Calculating estimate path costs "32" 8/22
Calculating estimate path costs "32" 9/22
Calculating estimate path costs "32" 10/22
Calculating estimate path costs "32" 11/22
Calculating estimate path costs "32" 12/22
Calculating estimate path costs "32" 13/22
Calculating estimate path costs "32" 14/22
Calculating estimate path costs "32" 15/22
Calculating estimate path costs "32" 16/22
Calculating estimate path costs "32" 17/22
Calculating estimate path costs "32" 18/22
Calculating estimate path costs "32" 19/22
Calculating estimate path costs "32" 20/22
Calculating estimate path costs "32" 21/22
Creating sky
Loading LuaCOB
LUACOB-MAIN (GADGETS)
LUACOB-DRAW (GADGETS)
Loading LuaRules
Failed to load: unit_spawner.lua ([string "LuaRules/Gadgets/unit_spawner.lua"]:194: bad argument #1 to 'pairs' (table expected, got nil))
LUARULES-DRAW (GADGETS)
LUARULES-DRAW (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.76b1
This mod has locked LuaUI access
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
[BloomShader::ViewResize] removing widget, bad texture target
Failed to load: bloomshader.lua ([string "LuaUI/cawidgets.lua"]:711: attempt to index field 'whInfo' (a nil value))
blur api: your hardware does not non-2^n-textures
Loaded widget: BlurApi <api_gfx_blur.lua>
Loaded widget: Debug <dbg_debug.lua>
Loaded widget: HealthBars <unit_healthbars.lua>
Loaded widget: Noises <snd_noises.lua>
Loaded widget: Mex energy control <gui_mex_energy.lua>
Loaded widget: Tooltip Replacement <gui_tooltip_replacement.lua>
Loaded widget: LuaUI Intro <gui_intro.lua>
Loaded widget: DGunLimit <gui_limit_dgun.lua>
Loaded widget: BuildETA <gui_build_eta.lua>
Loaded widget: Don't Shoot <unit_dontshoot.lua>
Loaded widget: MetalMakers <unit_metal_maker.lua>
Loaded widget: FactoryGuard <unit_factory_guard.lua>
BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
Loaded widget: BuildBar <gui_buildbar.lua>
Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
Loaded widget: Defense Range v4.11 <gui_defenserange.lua>
Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
Loaded widget: CA Interface <gui_rooms.lua>
Loaded widget: Start Point Remover <init_start_point_remover.lua>
Loaded widget: Display DPS <gui_display_dps.lua>
Loaded widget: Auto group <unit_auto_group.lua>
Loaded widget: DCIcon <dbg_dcicon.lua>
Loaded widget: Darkening <gui_darkening.lua>
Loaded widget: Don't Move <unit_dontmove.lua>
Loaded widget: HoldFire <unit_holdfire.lua>
Loaded widget: IdleBuildersNEW <gui_idle_builders_new.lua>
Loaded widget: Land Fly v1.2.2 <unit_land_fly.lua>
Loaded widget: MinimapEvents <minimap_events.lua>
Loaded widget: Retreat <cmd_retreat.lua>
Loaded widget: Transport AI <unit_transport_ai.lua>
Loaded widget: Attack AoE <gui_attack_aoe.lua>
Loaded widget: InlineTip-BM <gui_inlinetip-bm.lua>
Loaded widget: Satellites <unit_satellites.lua>
Loaded widget: Select n Center! <gui_center_n_select.lua>
Loaded widget: AllyCursors <gui_ally_cursors.lua>
Loaded widget: CommandInsert <gui_commandinsert.lua>
Loaded widget: Rank Icons <gui_xp.lua>
Reloaded cmdcolors with: cmdcolors.tmp
Loaded widget: SelectionCircle <gui_selectioncircle.lua>
Loaded widget: LupsManager <gfx_lups_manager.lua>
Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
Loaded widget: CALayout <ca_layout.lua>
Loaded widget: Lups <lups_wrapper.lua>
Loaded widget: CustomFormations <unit_customformations.lua>
Loaded widget: Default Commands Tweaks <cmd_defaultcommands.lua>
Loaded widget: Jumjet GUI <gui_jumpjets.lua>
Loaded widget: Level Terraform GUI <gui_terraform.lua>
LuaUI v0.2
Player joined as 0
GameID: 5383da482c3f06b1b0b3aac506b6e461
AI\Bot-libs\KAIK-0.13.dll has C++ interface
AI has enabled cheating.
GlobalAI1: KAI Metal Class by Krogothe
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x6d8b5bc3
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x77fc0000 Secur32
0x73ea0000 dsound
0x77be0000 msvcrt
0x7e390000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76b00000 WINMM
0x77bd0000 VERSION
0x61480000 GLU32
0x5f150000 OPENGL32
0x736f0000 DDRAW
0x73b50000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a70000 WSOCK32
0x71a50000 WS2_32
0x71a40000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00ee0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003e0000 ILU
0x76340000 IMM32
0x01b90000 LVPrcInj
0x5b180000 uxtheme
0x746c0000 MSCTF
0x75270000 msctfime
0x02000000 ctagent
0x69500000 nvoglnt
0x770f0000 OLEAUT32
0x719f0000 mswsock
0x66760000 hnetcfg
0x71a30000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72cb0000 wdmaud
0x72ca0000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e70000 KsUser
0x6d880000 KAIK-0.13
0x59e60000 DBGHELP
Stacktrace:
(0) C:\JOGOS\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D8B5BC3]
(1) C:\JOGOS\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D8B6756]
(2) C:\JOGOS\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D8B702F]
(3) C:\JOGOS\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D8A98A7]
(4) C:\JOGOS\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D89FB29]
(5) C:\JOGOS\Spring\spring.exe [0x005A851C]
(6) C:\JOGOS\Spring\spring.exe [0x005AB03C]
(7) C:\JOGOS\Spring\spring.exe [0x0064221B]
(8) C:\JOGOS\Spring\spring.exe [0x005D8DC6]
(9) C:\JOGOS\Spring\spring.exe [0x005F495A]
(10) C:\JOGOS\Spring\spring.exe [0x005F684B]
(11) C:\JOGOS\Spring\spring.exe [0x00855AB9]
(12) C:\JOGOS\Spring\spring.exe [0x0085ED08]
(13) C:\JOGOS\Spring\spring.exe [0x0085F0DE]
(14) C:\JOGOS\Spring\spring.exe [0x0085F316]
(15) C:\JOGOS\Spring\spring.exe [0x0095D309]
(16) C:\JOGOS\Spring\spring.exe [0x004010A7]
(17) C:\JOGOS\Spring\spring.exe [0x00401123]
(18) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
AI DOESN`T WORK
Moderator: Moderators
-
- Posts: 12
- Joined: 31 Aug 2008, 16:22
Re: AI DOESN`T WORK
CA mod does not support KAI. It only support RAI as I know.
Re: AI DOESN`T WORK
Any 'traditional' AI will generally have trouble with CA due to the large amount of lua scripting contributing to its gameplay. Use Chickens or another mod.
-
- Posts: 4
- Joined: 17 Dec 2008, 01:42
Re: AI DOESN`T WORK
Peet -- I did manage to get AAI working with CA on 77b5. Posted the solution elsewhere today...
Played several games of several hours, some with multiple AAI bots running and had sporadic difficulties/crashes with CA, mainly because I forgot to adjust some setting and my single-proc machine started to crawl.
One quirk: AAI seems to eventually run out of commands or something, for extremely long games. As a test of AAI's water-map capabilities, I once ran two AAIs against each other and headed for work. When I returned, 9 hours later, the game was still running, debris and wrecks everywhere (it was the Neptune map), but nobody was moving anymore except for patrolling recon aircraft, even though there were still live ships. It was like both sides, each controlled by AAI, suddenly decided to stop. I think I was using BA at the time.
Not sure what you make of that, but personally I'm researching how to get RAI working.
-EW
Played several games of several hours, some with multiple AAI bots running and had sporadic difficulties/crashes with CA, mainly because I forgot to adjust some setting and my single-proc machine started to crawl.
One quirk: AAI seems to eventually run out of commands or something, for extremely long games. As a test of AAI's water-map capabilities, I once ran two AAIs against each other and headed for work. When I returned, 9 hours later, the game was still running, debris and wrecks everywhere (it was the Neptune map), but nobody was moving anymore except for patrolling recon aircraft, even though there were still live ships. It was like both sides, each controlled by AAI, suddenly decided to stop. I think I was using BA at the time.
Not sure what you make of that, but personally I'm researching how to get RAI working.
-EW
-
- Posts: 4
- Joined: 17 Dec 2008, 01:42
Re: AI DOESN`T WORK
I found this thread that helped with my RAI problem:
viewtopic.php?f=15&t=7924&start=198
MelTraX's comment basically did it -- I had d'lled a bad .dll.
-EW
viewtopic.php?f=15&t=7924&start=198
MelTraX's comment basically did it -- I had d'lled a bad .dll.
-EW