P.U.R.E. 0.8 RC3 - Page 12

P.U.R.E. 0.8 RC3

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: P.U.R.E. 0.8 RC2

Post by AF »

I have sore fingers, can you please link in full?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: P.U.R.E. 0.8 RC2

Post by Forboding Angel »

AF wrote:...not just in this video I posted publicly...
Wait a sec... you posted that? GTFO dick.


Edit: Argh, or anyone else... Are there any other maps of mine that you would like to see ported over (and of course, retextured :-))?
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

oddly enough only you most people wouldn't be bothered
Well, duh. Only because, after all this time, I actually give a shit about you personally, and while I certainly run your advice through my bullshit filter, like anybody else's, I do listen.

Look, people. This is not the time. We can perform a post-mortem after I'm done with what I need to do today, which is to wrap up RC3 and get it delivered, and try to pinpoint areas where things might have been more perfect, in the hopes of increasing everybody's chances. That would be useful. This kind of stuff is not. It's immature behavior, it's wasting my time and mental energy, and it just makes me have to get angry about stuff when I cannot afford to spend time being angry.
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Pxtl
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Re: P.U.R.E. 0.8 RC2

Post by Pxtl »

http://spring.clan-sy.com/phpbb/viewtop ... 8&p=307985

New AppLauncher. You can skin each page.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Ok, I'm going into crunch mode for the next 12 hours or so, trying to get RC3 built and ready. This is the Big One, folks. Either it's ready for a major German gaming mag, or it's going to fall flat on its face. So, expect me to not really "be here" for quite awhile.

It will feature a lot of things that will tighten up the player experience, etc., and I would like to know if anybody has any final comments on the balance of RC2 before I release RC3.

I've already lowered the cost on LandFactories, to make Overmind's start faster. Any other major goof that should get fixed?
Bhaal
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Re: P.U.R.E. 0.8 RC2

Post by Bhaal »

I dont find the info what P.U.R.E is other than its a semi complete rts game.
What gameplay does it feature? Is it like TA or different? What type of units? Resources?!?
If all people are lazy as me and dont want to randomly download (maybe crap?!?) games you will not get lots of people to download this with such rare informations.
Last edited by Bhaal on 23 Sep 2008, 23:54, edited 2 times in total.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Most of that information is in the game itself. It has an extensive help system built into the game.

I'm going to work on an online unit-guide and basic gameplay explanation, for people like you, but that's not done yet. Sorry, Rome wasn't built in a day, and I've simply had too much else to do, getting the RCs built, tested and deployed.

For now, you just have to get the game and find out by playing it- it has a "what am I supposed to do" guide and extensive help about what the units do, etc.
Bhaal
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Re: P.U.R.E. 0.8 RC2

Post by Bhaal »

Just tried it and dont see my mousecursor ingame(vista x64, hd4870).

I know that its lots of work and I hope you will get lots of people playing this game.
You asked for balance testers, but you dont write what balance you want to have. I mean you must say how the game should be played and then the testers can try to help you get the right balance for it.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Open SpringSettings.exe, go to Advanced Options, and turn "Use Hardware Cursor" to OFF. This is a bug with Spring that seems to affect most users of Vista, and IIRC, koshi turned that option OFF in the latest version of SpringSettings...
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Alchemist
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Re: P.U.R.E. 0.8 RC2

Post by Alchemist »

Very neat. I'd say the only downside is that the mo package is bigger than the engine it's played on...
Warlord Zsinj
Imperial Winter Developer
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Re: P.U.R.E. 0.8 RC2

Post by Warlord Zsinj »

That would be the case in pretty much every professional game you have played, alchemist.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Image
And here's our new front end... darn spiffy, for a rush job. Now with 8 SP missions, which get harder and harder. And since it's not a kludge anymore they'll probably work, on most people's systems.

Pxtl, you have no idea how cool this is. I wish I had money, I would send you some spontaneously, seriously. This has completely changed how a game can be presented to players, frankly. If nothing else, we'll give you a shout-out- there have to be a lot of free game projects that would love this thing.
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Alchemist
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Re: P.U.R.E. 0.8 RC2

Post by Alchemist »

Now that is something.
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Pxtl
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Re: P.U.R.E. 0.8 RC2

Post by Pxtl »

Holy crap, I didn't think you'd maek something that cool looking with it. Now I'm happy I took the time to add skinnability.

One thing though,

Icontarget = "tasclient.exe"

It doesn't use an image file, it uses an icon - it can just use an exe's icon, if you like. Ultimately you should probably make your own (I think GIMP and Photoshop can save as .ICO) but for now, just use the tasclient exe's icon.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Dude, trust me... if I'd had time, it would have been cooler. Now I have to get back to the "fun" parts- testing everything in the installer, etc...
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Drat. The buttons gray out, after using full-screen and returning. Doh. Oh well, too late to worry about that now. I'll just set the Wait function to false, hope nobody minds too much.
Last edited by Argh on 24 Sep 2008, 05:55, edited 1 time in total.
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Neddie
Community Lead
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Re: P.U.R.E. 0.8 RC2

Post by Neddie »

I would change the bottom bar text to make it match the theme, then fade out upon mouse-over and replace with links to your and his site(s). Just would look more professional.

I can't wait to play again. I've so little time...
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Sounds great, Neddie, just out of time. One hour until I have to upload, unless something is terribly, terribly wrong. Just how it is- it'll be 9AM in Europe by 3AM my time, approximately, and it takes about 2 hours to upload the game, write formal email, etc. No more time left, I have to check over a lot of "small stuff" now :P

[EDIT]No such problems with grayed-out buttons on my dev box. At least it's not universal- must be something odd going on with these video drivers, etc.

Strange. Meh, I'll just leave the "wait" in, and if that bug gets squashed, it can be in a patch release or something.[/EDIT]
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Forboding Angel
Evolution RTS Developer
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Re: P.U.R.E. 0.8 RC2

Post by Forboding Angel »

Good god that looks JAWSOME. My balls hurt.
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Argh
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Re: P.U.R.E. 0.8 RC2

Post by Argh »

Ok... the installer is uploading.

Sorry to report that the new walls and stuff did NOT make it into the build. Simply ran out of enough time to give them the polish they deserved and decided to leave them on the cutting-room floor until they're done right, rather than mar the RC with something shoddy.

Same with the new "voice-acting". I'll get to that asap, but it won't be in RC3- there just wasn't enough time in a 12-hour stretch to make everything possible, and I think that my priorities were right. Hope that I can make that a simple "patch" release later on... I'd like to quit making people download huge files every time, frankly, but it needed to reach a certain level of quality first.

Thank you, every one of you folks who has helped this get to this point- from cool new maps to video to a front-end and installer that don't suck, this has been pretty much the most amazing transformation I've ever been a part of. It's still not quite up to professional standards, but what the hell, it's close enough for now. Should prove a decent surprise to the magazine guys, if they've bothered really looking at RC1 / RC2.

Anyhow... more news when it's officially available, which will be a couple of hours at least. I'm committed now, so I hope that this build is entirely OK... had to make a last-second fix to my new Tooltips display, and one never knows. I've tested it, of course, but I'm getting tired and rather flaky, and I've had a lot on my mind.
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