Anti-Gaia

Anti-Gaia

Requests for features in the spring code.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Anti-Gaia

Post by Argh »

As I said in my brief remarks about World Builder... I would like to do more work on "automated animals"... and I would like to maybe look into doing a "simulated ecosystem" for more interesting interactions, to make World Builder worlds look and feel even more interesting.

Sooooo... I was thinking that having an Anti-Gaia Team might be useful. Anti-Gaia could be set to Neutral, just like Gaia, but would still attack Gaia, and the inverse.

Just a crazy idea... I'm working on converting old NanoBlobs models to become "old security drones" and "military robots" that could be... I dunno... going haywire, or something... providing a "barbarian"-like experience on World Builder maps...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Anti-Gaia

Post by KDR_11k »

Multiple gaia teams is something I could get behind, preferrably also with switches on who they are allied/hostile with.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Anti-Gaia

Post by Argh »

Yeah, and if those switches could be hit by Lua... that could be really useful.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Anti-Gaia

Post by smoth »

I asked trepan in the past and the answer was a solid no.


That being said +1 to kdr's post.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Anti-Gaia

Post by Neddie »

KDR_11k wrote:Multiple gaia teams is something I could get behind, preferrably also with switches on who they are allied/hostile with.
Aye, same here.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Anti-Gaia

Post by AF »

One could argue with enough supporting code no engine specific antiGaia would be required to implement this
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Anti-Gaia

Post by REVENGE »

neddiedrow wrote:
KDR_11k wrote:Multiple gaia teams is something I could get behind, preferrably also with switches on who they are allied/hostile with.
Aye, same here.
And since the engine doesn't need Gaia to be a fixed ally team ID anyways, this should be trivial to add right?
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