CORE Croc +1 - Page 5

CORE Croc +1

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: CORE Croc +1

Post by Warlord Zsinj »

Note that I mentioned light bouncing; lightbouncing from indirect sources - most especially atmospheric sources - is more likely to effect the object then the surface receiving shade. Again, obviously relative surface brightness, etc, has an effect.

Lightbouncing does diffuse shadows, which is beyond the scope of Spring. But still, I think you are wrong that the shadows are too dark. In my opinion, they are too light, and the reason why units seem 'copy pasted'.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: CORE Croc +1

Post by clericvash »

they look awesome, great work as always :D
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Re: CORE Croc +1

Post by Cabbage »

Bah now i need to change my underwear, cursed screenshots!
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORE Croc +1

Post by MR.D »

Still my favorite redo so far, although no mods are using it :roll:
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: CORE Croc +1

Post by Otherside »

MR.D wrote:Still my favorite redo so far, although no mods are using it :roll:
its in CA O_o
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MR.D
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Joined: 06 Aug 2005, 13:15

Re: CORE Croc +1

Post by MR.D »

Do you guys have it in some specialty lab?
Cause I don't recall seeing it in the LVL-2 vehicle lab in recent versions of CA..
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: CORE Croc +1

Post by Otherside »

its in the hover/amphib (general amphibious lab) for core its land buildable
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: CORE Croc +1

Post by Crayfish »

Yeah, it looks great!
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