Would like to request to add command dragging to the engine.
Meaning every command should be moveable without destroying the other queued commands before or after it and without having to redo the entire command queue just cause you wanted your unit to move a bit more to the right.
Should apply to all possible commands.
Another request is more control over how planes operate and their characteristics.
ATM you can control how airplanes turn,how often will bombers drop their payload etc..
Command draging and airplane control
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Command draging and airplane control
Already can be done with a widget.Gota wrote:Would like to request to add command dragging to the engine.
Meaning every command should be moveable without destroying the other queued commands before or after it and without having to redo the entire command queue just cause you wanted your unit to move a bit more to the right.
Should apply to all possible commands.
Heh, good luck. We've been whining about this since the dawn of spring.Another request is more control over how planes operate and their characteristics.
ATM you can control how airplanes turn,how often will bombers drop their payload etc..
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Command draging and airplane control
assuming you mean can't that is already possible. KDR made an engine patch (about a year ago) that made it so that bomber payloads could be controlled differently (ie like a normal weapon, with reload time, burst and burstrate applying) :DGota wrote:how often will bombers drop their payload etc..
Re: Command draging and airplane control
Forboding angel.Yes i asked for one and ray made one based of kloot's work but it cant be finished since it kills cpu when there is a lot going on.I posted it already somewhere on the forums probably in the LUA thread.If someone wants o take a look at it..