Command draging and airplane control

Command draging and airplane control

Requests for features in the spring code.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Command draging and airplane control

Post by Gota »

Would like to request to add command dragging to the engine.
Meaning every command should be moveable without destroying the other queued commands before or after it and without having to redo the entire command queue just cause you wanted your unit to move a bit more to the right.
Should apply to all possible commands.

Another request is more control over how planes operate and their characteristics.
ATM you can control how airplanes turn,how often will bombers drop their payload etc..
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Command draging and airplane control

Post by Forboding Angel »

Gota wrote:Would like to request to add command dragging to the engine.
Meaning every command should be moveable without destroying the other queued commands before or after it and without having to redo the entire command queue just cause you wanted your unit to move a bit more to the right.
Should apply to all possible commands.
Already can be done with a widget.
Another request is more control over how planes operate and their characteristics.
ATM you can control how airplanes turn,how often will bombers drop their payload etc..
Heh, good luck. We've been whining about this since the dawn of spring.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Command draging and airplane control

Post by Pressure Line »

Gota wrote:how often will bombers drop their payload etc..
assuming you mean can't that is already possible. KDR made an engine patch (about a year ago) that made it so that bomber payloads could be controlled differently (ie like a normal weapon, with reload time, burst and burstrate applying) :D
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Command draging and airplane control

Post by Gota »

Forboding angel.Yes i asked for one and ray made one based of kloot's work but it cant be finished since it kills cpu when there is a lot going on.I posted it already somewhere on the forums probably in the LUA thread.If someone wants o take a look at it..
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