doors

doors

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daan 79

doors

Post by daan 79 »

I wanted to ask a feature to place on a map. I was thinking about objects (units) that are neutral. I wanted to make a map with dykes. And i kinda played with the idea of having doors, like in C&C you had bridges and engeneers to open or close the bridge.

So basically i would love to see
a feature that can be controled by the team that controles it.
or maybe a timer on it so ones and a while the door opens by itself.
I dont want it to be buildible in my map but it could be used by mods.

Than i wundered if ther could be some kind of highway. Like let the constructors flatten road so units can travel faster. I think it would be fun if ther was a way to greate 3 x the speed. Ofcourse if lua can do it vehecles should automatically somehow use the highway to benefit.

So basically i would love to see
a road that can benefith to expand your territory but let you guard a bit from a distance. Ofcourse it would be cool if this would work also the other way around. But it kinda can be gaine by terraforming imo. But maybe this could give the ground texture without deforming it.

greetz
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: doors

Post by Cremuss »

yep I'm interested too.
I would like to see great wall ( not those shit spikes ^^ ) with a door system that opens when a unit is coming near this one. Possible with lua scripting I suppose ?
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: doors

Post by Satirik »

sounds like a feature request for argh's world builders
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: doors

Post by Warlord Zsinj »

I can't really see how this would work without the pathfinding system crapping itself...
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: doors

Post by imbaczek »

kloot made it possible for subs to go under ships; this wouldn't be that different, I guess.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: doors

Post by Argh »

I would like to see great wall ( not those shit spikes ^^ ) with a door system that opens when a unit is coming near this one. Possible with lua scripting I suppose ?
That would be very easy to do with Lua, yes. I don't have time to do that right now, but maybe later.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: doors

Post by Pendrokar »

imbaczek wrote:kloot made it possible for subs to go under ships; this wouldn't be that different, I guess.
YUHUU
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