I wanted to ask a feature to place on a map. I was thinking about objects (units) that are neutral. I wanted to make a map with dykes. And i kinda played with the idea of having doors, like in C&C you had bridges and engeneers to open or close the bridge.
So basically i would love to see
a feature that can be controled by the team that controles it.
or maybe a timer on it so ones and a while the door opens by itself.
I dont want it to be buildible in my map but it could be used by mods.
Than i wundered if ther could be some kind of highway. Like let the constructors flatten road so units can travel faster. I think it would be fun if ther was a way to greate 3 x the speed. Ofcourse if lua can do it vehecles should automatically somehow use the highway to benefit.
So basically i would love to see
a road that can benefith to expand your territory but let you guard a bit from a distance. Ofcourse it would be cool if this would work also the other way around. But it kinda can be gaine by terraforming imo. But maybe this could give the ground texture without deforming it.
greetz
doors
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Re: doors
I can't really see how this would work without the pathfinding system crapping itself...
Re: doors
That would be very easy to do with Lua, yes. I don't have time to do that right now, but maybe later.I would like to see great wall ( not those shit spikes ^^ ) with a door system that opens when a unit is coming near this one. Possible with lua scripting I suppose ?