They worked fine in 0.5x
Here's one that works:
Code: Select all
[RUSAT-3]
{
ID=138;
name=RUSAT-3;
rendertype=1;
lineofsight=1;
turret=1;
model=WEAPAT-3;
noautorange=1;
weapontimer=20;
range=3000;
reloadtime=10;
weaponvelocity=115;//115*4
startvelocity=0;
weaponacceleration=200;
turnrate=3000;//6000
areaofeffect=4;
tolerance=48000;
pitchtolerance=12000;
energypershot=125;
firestarter=100;
smokedelay=.0;
guidance=1;
selfprop=1;
smoketrail=1;
startsmoke=1;
[DAMAGE]
{
default=4000;
//Special damages
RUST-64A=3620;
}
}
Code: Select all
[RUSRPG-7]
{
ID=131;
name=RUSRPG-7;
rendertype=1;
model=WEAPRPG-7;
lineofsight=1;
turret=1;
weapontimer=20; // added this in to test the bug, no change
range=400;
reloadtime=14;
weaponvelocity=560;//140*4
areaofeffect=8;
soundstart=RPG-2;
accuracy=200;
tolerance=3000;
pitchtolerance=8000;
energypershot=10;
smoketrail=1;
smokedelay=1;
selfprop=1; // added this too, no change
startsmoke=1; //and this
[DAMAGE]
{
default=3200;
//Special damages
GBRChieftain=1438;
GBRConqueror=2371;
RUST-10M=2896;
RUST-64A=1302;
}
}
Any ideas?
