Feature request (central build AI widget)

Feature request (central build AI widget)

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

Moderator: Moderators

Post Reply
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Feature request (central build AI widget)

Post by Gota »

a central builder widget.
There is an ai for this but what you need to do is select exactly the cons you want than choosing the ai for that.
I think we need a widget that will allow the selection of a building from all available buildlists to the player(types of cons he has).Once u select a building u place it and the nearest con that is capable of building it will do so.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Feature request

Post by Pressure Line »

sorta like the build lists in the C&C games... hrmm. i like this idea (o_O i'm shocked too) might need to be implimented mod-side though. it would also only want to control your idle cons though, since having a con walk away from 95% complete HLT because you need some solars would suck

*thumbs up* and, change the topic title, make it more descriptive and less begging
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Feature request

Post by Warlord Zsinj »

I suggested something like this a looong time ago, a few months before supcom came out (I suggested it for supcom too).
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Feature request

Post by Gota »

Wow you rule than.. Oo..the devs suggested and implemented a central build system.but it needs to be improved.
any news on this?
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Feature request

Post by Gota »

*
Last edited by Gota on 11 Sep 2008, 10:09, edited 1 time in total.
User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Feature request (central build AI widget)

Post by Tribulexrenamed »

See Globulation 2.

Google it. Download it and lol.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Feature request (central build AI widget)

Post by Gota »

Maybe sime attention can be redirected to widgets that divesify gameplay and not make day/night cycles etc...even though that one is petty cool.
dizekat
Posts: 438
Joined: 07 Dec 2007, 12:10

Re: Feature request (central build AI widget)

Post by dizekat »

theres central build AI AI you know? (which i never used because i didnt want builders doing anything stupid)
edit: ahh right, you know. Do you know that helper AIs in spring are assigned to groups of units? Thats right, you get a group of builders controlled by central build AI, and rest not controlled. (edit: You can even have auto-add-to-group widget, maybe it'll work.)
Your post is kind of confusing. I dont know if thats what you want, or what you dont want.
Post Reply

Return to “Lua Scripts”