EA is the publisher, and it owns Maxis, so all the revenue goes to EA. As far as I know, Maxis doesn't get to manage its finances independently of EA.Argh wrote: The publisher only sees 40% of the gross, after all is said and done, and has to recover sunk costs, too.
Spore's development began in 2000, it was announced in 2005.
If you calculate the costs from 2000, it comes to $6,250,000 a year in dev costs.
If you want to calculate the costs from 2005, its about 17,000,000 a year.
Now, for a company that nets revenue to the tune of $804 million IN 3 MONTHS, i'm pretty sure they see it as a slightly more expensive, but still acceptable amount of money spent.
This ain't no The Sims, indeed, i'm guessing it'll even out-sell The Sims eventually. EA will make sure of that.