track projectiles

track projectiles

Requests for features in the spring code.

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FrOzEnTaCo
Posts: 81
Joined: 02 Jul 2008, 05:52

track projectiles

Post by FrOzEnTaCo »

i would like if someone could make this. it could be to track projectiles from moving or stationary weapons and units like artillery shells or nuclear missiles. and it would be cool to keep the camera over the explosion for a few secs to see the awesomeness :D
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: track projectiles

Post by Hoi »

FrOzEnTaCo wrote:i would like if someone could make this. it could be to track projectiles from moving or stationary weapons and units like artillery shells or nuclear missiles. and it would be cool to keep the camera over the explosion for a few secs to see the awesomeness :D
wiki wrote:Q: What Lua cannot do (yet)?

A: You cannot ...

* changing projectiles, nor detect their positions.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: track projectiles

Post by FLOZi »

you could however mimick it using the data from the weapondef, would hardly be reliable though.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: track projectiles

Post by REVENGE »

Possibly highly cpu intensive? I mean, not that anyone would want to track say EMG fire from PeeWees, but even moderately fast firing / spammed projectile weapons...
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: track projectiles

Post by Sheekel »

i think this would be more for tracking nukes, something you could do in OTA
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: track projectiles

Post by REVENGE »

Sheekel wrote:i think this would be more for tracking nukes, something you could do in OTA
Eh? What kind of info could you get/use regarding nukes in OTA, or are you referring to the big X that shows up on the minimap?
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FrOzEnTaCo
Posts: 81
Joined: 02 Jul 2008, 05:52

Re: track projectiles

Post by FrOzEnTaCo »

REVENGE wrote:
Sheekel wrote:i think this would be more for tracking nukes, something you could do in OTA
Eh? What kind of info could you get/use regarding nukes in OTA, or are you referring to the big X that shows up on the minimap?

wouldent be so bad :-) i mainly want this for nukes and arty. arty and nukes dont fire to often so it wouldent be so bad
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: track projectiles

Post by KDR_11k »

REVENGE wrote:
Sheekel wrote:i think this would be more for tracking nukes, something you could do in OTA
Eh? What kind of info could you get/use regarding nukes in OTA, or are you referring to the big X that shows up on the minimap?
Using T on a nuke launcher or LRPC would make the camera follow the projectiles.
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