high water

high water

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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daan 79

high water

Post by daan 79 »

Hi am from the netherlands,

We have to build newer better dikes to keep the water out. I was just wundering is it possible in spring to have lua make another level of water above the original one. Ofcourse all marine stuff should be influenced by this. Maps would get so much difffernt use if it works.

i am off buiding some dykes now
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: high water

Post by Pendrokar »

viewtopic.php?f=21&t=15099
daan 79

Re: high water

Post by daan 79 »

ah ok

if it just would be so simple to make a alltitude order for a box and let soem lua shader move to that level. And everything except the marine stuff would freesh when becomming underwater. And maybe boats and stuff could use different cob or bos when the lua actived the script.

Well if!
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