Mech Combat - (3rd person shooter game) WITH CHICKENS - Page 3

Mech Combat - (3rd person shooter game) WITH CHICKENS

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by Jazcash »

Ever played Mech Assault? That game was total win.
http://images.google.com/images?um=1&hl ... ision&cd=1

Should rip some ideas from them :P

I'm thinking maybe a boost or jump jet system that lasts for 5 seconds and takes 20 seconds to recharge and use again or something.
That'd be interesting :D
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by Argh »

Hey, looks cool. Side / Circle strafing could be pretty easy, in terms of the Lua... just bind keys to make your currently-controlled guy MoveCtrl a wee bit every frame. Harder to do, animation-wise, you'd have to pass an interrupt and start a sideways movement, but it's all solveable. Lemme know, if you get the game mechanics really tight, I'd be willing to skin a couple of things for something like this, when I'm through with P.U.R.E.'s current version.
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by Elkvis »

Regret wrote:-no ammo = no pew pew
Double negative?
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by REVENGE »

Argh wrote:Hey, looks cool. Side / Circle strafing could be pretty easy, in terms of the Lua... just bind keys to make your currently-controlled guy MoveCtrl a wee bit every frame. Harder to do, animation-wise, you'd have to pass an interrupt and start a sideways movement, but it's all solveable. Lemme know, if you get the game mechanics really tight, I'd be willing to skin a couple of things for something like this, when I'm through with P.U.R.E.'s current version.
But a unit doesn't obey any physics rules when it's under movectrl does it?
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by bobthedinosaur »

cool take our models if youd like to use them, rr the ones lynx textured
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by panzeriv2 »

Error: Cannot find "wahtever" corcoms. What gives?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by Hoi »

you need to play it in the lobby, not using spring.exe becaus it will spawn commanders, but you dont have commanders so it doesnt work.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by Guessmyname »

(Sorry about the delay)

Here's my collection of mechs that aren't bound to any particular project

There's 4, and one of them is textured: I tossed in the .tga and .psd file as well (it's WIP texture by the way) - it's the main reason the file is so big for four models. The other three are modelled but not mapped or textured. They're all in .wings format.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by KDR_11k »

REVENGE wrote:
Argh wrote:Hey, looks cool. Side / Circle strafing could be pretty easy, in terms of the Lua... just bind keys to make your currently-controlled guy MoveCtrl a wee bit every frame. Harder to do, animation-wise, you'd have to pass an interrupt and start a sideways movement, but it's all solveable. Lemme know, if you get the game mechanics really tight, I'd be willing to skin a couple of things for something like this, when I'm through with P.U.R.E.'s current version.
But a unit doesn't obey any physics rules when it's under movectrl does it?
Then make it. The ball in Pong is under movectrl.
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smoth
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Re: Mech Combat - (3rd person shooter game) Work in progress

Post by smoth »

Are these available for use in TD?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by Guessmyname »

They're there for anyone who wants them (so yes, basically)
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Mech Combat - (3rd person shooter game) Work in progress

Post by Tribulexrenamed »

I am currently working on a mod that is meant to be played rts style, but with fps interaction as well. When this is in a more working state ill steal the code because this is much better than spring's default fps system.
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Hoi
Posts: 2917
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Re: Mech Combat - (3rd person shooter game) WITH CHICKENS

Post by Hoi »

You did a great job! I feel really cool after killing a few thousand chickens :twisted:
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Mech Combat - (3rd person shooter game) WITH CHICKENS

Post by Hoi »

You need a way to stop the uberlag, maybe let a wave come, and the next one after you've killed the current wave will help, and something like you get $1 a chicken kill, between waves you can purecase something like a weapon upgrade, more health, ect..
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Mech Combat - (3rd person shooter game) WITH CHICKENS

Post by panzeriv2 »

Hoi wrote:You need a way to stop the uberlag, maybe let a wave come, and the next one after you've killed the current wave will help, and something like you get $1 a chicken kill, between waves you can purecase something like a weapon upgrade, more health, ect..
Win win!

Get moar models, add a krog next time., then add tanks, like a bulldog or that goliath, then planes, then ultimately
NUKES!!!!!!YEAH! NUKES!!!NUEKS!!!

V Need more balance V
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Mech Combat - (3rd person shooter game) WITH CHICKENS

Post by Wolf-In-Exile »

Still waiting for the PM.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Mech Combat - (3rd person shooter game) WITH CHICKENS

Post by Regret »

Wolf-In-Exile wrote:Still waiting for the PM.
Don't worry I didn't forget about it. Just didn't have time solving model issues since there are a lot more serious problems to solve first.

Basically a mech model must fit into it's hitsphere as good as possible.
The weapon emmiters must at all times be outside this hitsphere, a good example is the currently used model, it has a weapon that sticks out from the hitsphere. This is absolutely necessary. Other than that, style of the mechs doesn't have to be consistent, they must have legs/wheels/tank-like thing(dunno name), torso, head, and multiple weapon slots (at least 2). Arms and the like are completely up to you. Torso will always be the center of the mech. To it are all other parts connected. They should not be replicas of copyrighted models from mechwarrior etc.

Example of ideal mech:
mech02_01.jpg797db66b-6927-4eec-8618-86a21dbf69b5Large.jpg
If possible, their animation should be synchronized with their current velocity. Also during walking/whatever weapon emmiters/weapons should not move.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Mech Combat - (3rd person shooter game) WITH CHICKENS

Post by smokingwreckage »

This looks brilliant. For FPS/RTS hybrid love, check out

http://www.unknownworlds.com/ns/forums/ Natural Selection.

Are you looking to make a FPS/RTS combo, or not? 'Cause one thing NS does that Empires Mod (Source/ Halflife 2) doesn't is allow direct interaction between the commander and the FPS players: he can drop health, ammo and radar sweeps on people which makes for a very nice dynamic between players. It's important that anyone one your team might be the person to save your arse, commander included.
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Mech Combat - (3rd person shooter game) WITH CHICKENS

Post by Spawn_Retard »

HUGE problem.

You cant shift esc and quit.

if you alt tab your mouse doesnt move from the center.

huge lag.

Edit: Don't worry about updating it, its epic lag system and borky controlls make it a mod i wont be playing again lol
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