+shootall ? we need +dontshootall !

+shootall ? we need +dontshootall !

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

+shootall ? we need +dontshootall !

Post by TradeMark »

now my units shoots all, but what if i want them to shoot only units which have a weapon?

in OTA it was default like that, and by typing +shootall they shot every unit.

sometimes i might wanna go though base without shooting anything, might damage my own units, or just waste time in shooting bullshit instead of real things.

so can we have +dontshootall command?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: +shootall ? we need +dontshootall !

Post by Argh »

what if i want them to shoot only units which have a weapon
Then give everything that is armed a Type WEAPON, and in the Weapon1's OnlyTargetCategory1, set it to WEAPON.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: +shootall ? we need +dontshootall !

Post by lurker »

Uhh argh, this isn't a game design issue, it's a case-by-case unit standing orders issue.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: +shootall ? we need +dontshootall !

Post by Argh »

Whoops, my bad... I'd forgotten about the OTA cheat commands... doh
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: +shootall ? we need +dontshootall !

Post by Noruas »

It'd be better if a lua code would just detect if the unit had a weapon or not, and set priorities? also needs to be on/offable, and reverseable, target anything with low hp, or things with no hp etc.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: +shootall ? we need +dontshootall !

Post by Peet »

This would definitely best be implemented with a gadget
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