now my units shoots all, but what if i want them to shoot only units which have a weapon?
in OTA it was default like that, and by typing +shootall they shot every unit.
sometimes i might wanna go though base without shooting anything, might damage my own units, or just waste time in shooting bullshit instead of real things.
so can we have +dontshootall command?
+shootall ? we need +dontshootall !
Moderator: Moderators
Re: +shootall ? we need +dontshootall !
Then give everything that is armed a Type WEAPON, and in the Weapon1's OnlyTargetCategory1, set it to WEAPON.what if i want them to shoot only units which have a weapon
Re: +shootall ? we need +dontshootall !
Uhh argh, this isn't a game design issue, it's a case-by-case unit standing orders issue.
Re: +shootall ? we need +dontshootall !
Whoops, my bad... I'd forgotten about the OTA cheat commands... doh
Re: +shootall ? we need +dontshootall !
It'd be better if a lua code would just detect if the unit had a weapon or not, and set priorities? also needs to be on/offable, and reverseable, target anything with low hp, or things with no hp etc.
Re: +shootall ? we need +dontshootall !
This would definitely best be implemented with a gadget